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snorb.lol

2 points by numtel a month ago · 5 comments

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numtelOP a month ago

New game I've made over the last month, mobile/desktop windows 98 inspiration, make a terrain, plop some lemmings, put them in a forest, they'll build cities, fall in love, make babies, die... snorb.lol

Open source, gpl v3, fork it, give me prs, let's see what lemmings can get up to! Have some fun!!

  • gus_massa 25 days ago

    They only make some cubes?

    Why are paths useful?

    • numtelOP 23 days ago

      Next task I'm imagining is to make the lemming houses more elaborate, so they gradually build them more baroque.

      Paths can be used to restrict where lemmings move. Lemmings bounce off them just like they would cliffs

      Also, if you have any ideas for features, let me know.

      I was thinking that maybe there could be some dynamic where lemmings will build paths themselves but haven't figured out the mechanism why they would want to do that yet

      Most fun I've had lately has been making a mountainous terrain and cleaving lemmings as they make progress getting across to see how far they can get. Thinking in that direction of ways to extend the game...

      But like I said, forks are welcome, it's open ended what you do with your snorb

      • gus_massa 23 days ago

        The houses need a better graphic. The cubes looks like glitches.

        Paths are fences? Anyway, I can't use them as path or as fences.

        It's difficult to imagine what they are thinking. I imagine something like "The Settlers / Serf City", but 100% automatic. In that game, one of the guys can go from the home to a lake, fish for a while and return to the home. So it's clear what the guy is doing. I don't expect you to create a very complicated economy like in that game.

        My suggestion is to add a few visible task. Some ideas:

        Perhaps trees can drop fruits from time to time, and when a Lemming collects one of them it grows or just stop starving.

        From time to time there appear little crowns, when they pick one they get a permante crown graphic, and that increase their matting chance and after matting the crown disappears.

        More colors, perhaps split them in a top and down color so I can identify them.

        Add some random weight to their movement selection so they have "personalities". One of them likes to walk straight, another likes to move in circles, ones want to climb, another wants to go to the beach, ...

        • numtelOP 22 days ago

          Thanks for the suggestions, I'll see what I can do a out incorporating them.

          I fixed some bugs yesterday with the lemmings and sprites clipping into the ground.

          Like I said, better cube houses are on my list. Please tell me more about your problem with the paths.

          Thank you for engaging me with ideas! Obviously, my email is in the Help>About dialog.

          The reason I've kept sprites generic is because with the url input field, it's designed so that players could input their own urls and have their maps look completely their own. The standard trees I've made are simply a suggestion. A player could make anything for the lemmings to consume/replant.

          There already is randomness in when lemmings become diggers/trail blazers/dancers. I quite prefer following the style of the OG 90s lemmings game of them being little random walking dudes who sometimes take actions, but otherwise they're walking around aimlessly.

          I do agree about the visible tasks. Like maybe there needs to be a way to place an exit portal and dangerous items so that it's a game about guiding these silly creatures to an end point. The entry area and exit portal could be fixed during the map generation. I don't know yet because that changes the open ended exploration part of the game that I really like. I don't want it to be the same play experience for everyone.

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