Twinklebear
- Karma
- 245
- Created
- 12 years ago
About
Working on 3D rendering on the web and native. www.willusher.ioRecent Submissions
- 1. ▲ Building, Shipping and Debugging a C++ WebAssembly App (willusher.io)
- 2. ▲ From 0 to glTF with WebGPU: Basic Materials and Textures (willusher.io)
- 3. ▲ GPU compute in the browser at the speed of native: WebGPU marching cubes (willusher.io)
- 4. ▲ No installation required: how WebAssembly is changing scientific computing (nature.com)
- 5. ▲ From 0 to glTF with WebGPU: Rendering the Full glTF Scene (willusher.io)
- 6. ▲ From 0 to glTF with WebGPU: Rendering the first glTF mesh (willusher.io)
- 7. ▲ From 0 to GlTF with WebGPU: The First Triangle – Updated for Chrome 113 Release (willusher.io)
- 8. ▲ Show HN: An Interactive GPU/CPU Path Tracer on DXR/Vulkan/Metal/OptiX/Embree (github.com)
- 9. ▲ The Vis 2020 Streaming Infrastructure (willusher.io)
- 10. ▲ A Dive into Ray Tracing Performance on the Apple M1 (willusher.io)