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Programmer Creates An AI To (Not Quite) Beat NES Games (2013)

techcrunch.com

5 points by guybrushT 11 years ago · 2 comments

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breakingcups 11 years ago

  Murphy ran a few other games through it, including Tetris, and found that the program would eventually just pause itself rather than continue playing and lose, a tactic shared by annoying, over-competitive cousins around the world since 1985.
It appears the only winning move is not to play.
OliverSteenbuck 11 years ago

really, what isn't easy given those capabilities... ;)

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