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Why Android Will Always Be Laggier Than IOS

cultofmac.com

6 points by anovio 11 years ago · 3 comments

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on_and_off 11 years ago

"because the UI elements weren’t hardware accelerated until Honeycomb" That's a common misconception. Android has been using hardware acceleration since before 1.0. There have been more and more HA-backed new APIs with each releases or so but it has been here from the start. Also, things are not so simple that 'activate hardware acceleration' is the gold solution that solves drawing. In truth, many things can go wrong in the time between 2 frames.

gjvc 11 years ago

never say never. for example, (and somewhat analogously), remember the change beetween NT 3.5 and 4.0 to move graphics from the Win32 subsystem into the executive, with the resulting performance improvement.

PhantomGremlin 11 years ago

Article is from 2011.

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