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Racket on the Playstation 3? It's Not What you Think [video]

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48 points by vmmenon · 4 comments

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thefreeman

It should be noted that the speaker is one of the lead developers at Naughty Dog, likely one of the greatest game studios of all time. Definitely recommend a watch.

kevingadd

The speaker actually begins talking about racket and how they use it at about 6 minutes into the video. Here's a link: https://www.youtube.com/watch?v=oSmqbnhHp1c&t=6m0s

Interesting to hear how they replaced GOAL in their toolchain. The people I've met who used GOAL in the past talked at length about how much they miss it.

  • aktau

    Parent is referring to GOAL/GOOL [1], Lisps that were developed internally at Naughty Dog for game scripting (the first iteration for the Crash Bandicoot series, the second on for the Jak & Daxter era. It is said that these were very powerful systems that could compile to some very mean PS1/PS2 assembly. If you read about how they had to optimize Crash Bandicoot to be able to give that "wow"-factor at their first E3, blazing past all other PS1 games and setting a new standard, you'll know what I mean.

    There's a very interesting blog series about it [2].

    [1]: http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp [2]: http://all-things-andy-gavin.com/2011/02/02/making-crash-ban...

    • z3phyr

      Could not just Sony open source it? I am very interested to get a feel.

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