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C64 Basic Dungeon Crawler: Stairs, Levels and Levelling Up (Part 11)

retrogamecoders.com

38 points by ibobev · 8 comments

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leoc

A period, multiplatform alternative: Usborne's Write Your Own Fantasy Games by Les Howarth and Cheryl Evans from 1984 https://drive.google.com/file/d/0Bxv0SsvibDMTel93SThEYkJkZHc . (Generously provided by Usborne https://usborne.com/gb/books/computer-and-coding-books )

classichasclass

For those as confused as I was, the BASIC as written will not run on a C64 (two immediate notes: BASIC 2.0 doesn't have labels, and a variable like STATS would be illegal because it clashes with the status word ST). This only works in their custom IDE which "compiles" (read "adds line numbers, alters names and tokenizes") it.

  • sbuttgereit

    To be fair, this isn't that different from things we'd do back in the day.

    I use to write BBS software in BASIC on the C64, and one of the things we'd do is use a "compiler" that would do some optimizations. What this allowed was being able to write a program too big to actually run, but the optimized version of it could.

    I wish I could share more details and be less hand-wavy... but it turns out the 80's were a long time ago and I just haven't given it much thought since then (at least until I saw your comment).

    • sedatk

      Computer magazines of the era also did that with C64 listings because they were such a pain to type as is. They usually distributed a tool to type your program in first, and then published much more legible and plain text (non-PETSCII) code listings instead.

  • harwoodr

    RGC Basic: https://retrogamecoders.com/rgc-basic/

    "Commodore BASIC–style interpreter written in C, but with modern conveniences."

  • krige

    Yeah seeing GOSUB and no line numbers was an instant warning light.

    • sedatk

      I had briefly thought that C64 could use variables with GOTO/GOSUB. Sinclair BASIC could do that for example.

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