Settings

Theme

Composite objects and C++26 the std:polymorphic type

mariusbancila.ro

42 points by jandeboevrie · 35 comments

Reader

5 threads
quietbritishjim

I followed the link near the start to the article about std::indirect<T>, which you can use instead of std::unique_ptr<T> for the pImpl idiom: [1]

> Never null: it always holds a value, except in the moved-from state (but features a member function called valueless_after_move() that lets you check the state)

Ugh, what a mess. Surely the whole point of using this rather than unique_ptr is to avoid such a trap! A safe move constructor isn't possible here because you'd either have to re-init your moved-from object, or do element-wise move (with `MyClass(MyClass&& other): impl(std::in_place, *other.impl) {}`) but those would stop your move constructor being noexcept. It would've been much more useful to make the move constructor of indirect be deleted, which is what people typically did with a pImpl-based classes in the past.

[1] https://mariusbancila.ro/blog/2026/07/23/the-pimpl-idiom-and...

  • dgrunwald

    > It would've been much more useful to make the move constructor of indirect be deleted

    No, that would be less useful. As-is, you can use a class with a `std::indirect<T>` member in a `std::vector` just fine, thanks to the move constructor.

    With `std::indirect` in `std::vector`, the vector can use move the `indirect` internally when reallocating, and as a user of the vector you will never encounter the moved-from state.

    It's annoying that C++ doesn't have destructive move and thus needs to relax class invariants after a move happened, but in practice it's usually not a big deal because use-after-move is usually a bug, nothing anyone would do intentionally.

    • OskarS

      I agree. The comment is correct in that it sort-of violates the "purity" of std::indirect that it has this pathological in moved-from state, but it's only an issue when directly using moved-from objects, which is something you essentially never do. Exactly what you say, "in practice" this never happens. Throwing the move constructor out because of it would be throwing out the baby with the bathwater.

      std::variant has a similar issue with valueless_after_exception, which given the semantics of the language, it has to have. But similarly, this essentially never happens in practice, and I've never encountered a bug with a valueless std::variant.

      • uhaudy

        For std::variant, are you sure that it is similar? I have heard of alternatives to std::variant that avoids needing the valueless_after_exception, like what Sean Baxter proposed in a library or something, and Boost might also have something like it.

        • aw1621107

          It is similar in that the valueless state isn't absolutely necessary, but avoiding the valueless state in general is not free and it seems the committee was unwilling to force implementations to incur that cost.

          The docs for Boost.Variant state that avoiding a valueless state requires some kind of additional storage beyond that strictly required for the intended value. In the current implementation this means that assignment may allocate (modulo optimizations described further down the page) [0], which is obviously unacceptable for some use cases.

          The proposal for std::indirect and std::polymorphic describes similar costs for avoiding a valueless state, though for moves instead of assignment [1]:

          > Without a valueless state, moving indirect or polymorphic would require allocation and moving from the owned object. This would be expensive and would require the owned object to be moveable. The existence of a valueless state allows move to be implemented cheaply without requiring the owned object to be moveable.

          Presumably the committee made a similar decision with respect to a valueless state for std::variant as they did for std::polymorphic/indirect.

          [0]: https://www.boost.org/doc/libs/latest/doc/html/variant/desig...

          [1]: https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2025/p30...

usrnm

15 years ago I would've been happy reading about all these cool new things coming to C++, nowadays I'm happy I don't use it anymore and don't need to relearn everything again. Am I getting old?

  • MaPi_

    I just don't feel this "need" to sit down and relearn anything. I become aware of new stuff through posts like this and view it as a new tool that I could but don't have to use. And if I encounter it in some code base then it's simple enough that a quick one minute look at cppreference clears any confusion.

  • pjmlp

    I follow you, unfortunately given that most Java and .NET implementations aren't bootstraped, there is Node.js, most modern runtimes build on top of LLVM and GCC as their backends, I still have to keep my C++ knowledge relatively of up to date.

Panzerschrek

Does std::polymorphic require passed types to be copyable?

  • aw1621107

    Looks like it depends on the specific operation(s) you want to perform [0]. For instance, constructing a std::polymorphic<T> from an object of type T or derived from T requires that that object is copy-constructible (among other requirements), but copy-assigning one std::polymorphic<T> to another only requires that T is complete.

    [0]: https://eel.is/c++draft/polymorphic

    • MFHava

      Well, https://eel.is/c++draft/polymorphic#assign-2.2 requires copy-constructibility.

      • aw1621107

        Ah, you're right, that's a bad example. I had assumed that that kind of precondition would be explicitly mentioned so I didn't read the rest of the text as closely as I should have.

        Perhaps move-assignment would have been a better example? That one at least mentions construction using an rvalue so I think that specific operation would work for move-only types.

        Though now that I think about a bit more I suppose it's a bit of a moot point since the constructors all look like they require a copy-constructible T

  • MFHava

    Yes, there is currently no move-only std::polymorphic, like there is a move-only std::indirect ...

ho_schi

I need default security with a #secure and #insescure.

Not adding more stuff. So I get security, legacy compatibility and the existing flexibility.

nananana9

We've been doing this for 50 years, you don't need a class hierarchy for your event struct.

  enum EventType {
      EVENT_NONE,
      EVENT_TEMPERATURE_READING,
      EVENT_SMOKE_DETECTED,
      EVENT_CARBON_MONOXIDE_DETECTED,
  };
  struct Event {
      EventType type;
      union {
          TemperatureDeadingData temperature_reading;
          SmokeDetectedData smoke_detected;
          CarbonMonoxideDetected carbon_monoxide_detected
      } data;
  };

  std::vector<Event> events;
  • cataphract

    Yes, the article covers this (mentions the std::variant). This makes it a closed set though. Other differences is that your Event here is as big your biggest event type, and it doesn't go through normal inheritance mechanisms. With polymorphic you could just have an abstract Event and implement your subclasses normally.

    A way to see it is some sort of type-erasure over destruction and copy-construction (plus another corner case for mismatched allocators).

    The constructor of polymorphics captures the type of the subclass during its constructor (they didn't make the same mistake as with shared_ptr of giving it a pointer constructor, like the UB in case the destructor is not virtual in Base *b; shared_ptr<Base> sp{b}). With this, it can instantiate a template (a control block) where the subclass is known.

  • josefx

    > We've been doing this for 50 years

    Code that turns into an unmaintainable mess the moment even one of the types involved contains dynamically allocated data? Yes, seen that thousands of times.

    The article creates a type that has typesafety, resource management and basic copy/assignment operations backed in.

  • adev_

    What you wrote there is just an unsafe way to do std::variant. This has nothing to do with what the blog post is about.

    The blog is about Open polymorphism. Where the list of compatible Object can be extended dynamically (Which is handy for some type of error report for instance).

    You can do that since forever in C++ (Since the first support for inheritance), the only thing std::polymorphism brings is the ability to do it without dynamic allocations, emplacement new or lifetime problems.

    • nananana9

      > This has nothing to do with what the blog post is about.

      It's an alternative way to solve the problem presented, which trivially allows you to make a std::vector<Event> (the whole point the article is building up to).

      > the only thing std::polymorphism brings is the ability to do it without dynamic allocations, emplacement new or lifetime problems.

      Which the version I showed has none of.

      • adev_

        > it's an alternative way to solve the problem presented

        No it's not and you apparently did not understand the concept behind it (or more likely, do not want to understand the concept behind it).

        Your solution is not an implementation of Open Polymorphism, it is just a poor man implementation of std::variant.

        > Which the version I showed has none of.

        Because it is not the same thing like explain by my previous comment and in around 5 other comments around mine soon I guess.

        But you are entirely free to grunt around and continue to imply that C++ committee people are implementing something useless (Which they are not, this is useful).

        • nananana9

          My point is that you don't need open polymorphism for the example given, and if you give me another example, I can show you why you don't need it there either -- because you do in fact never need it. It's an XY problem over the set X.

          If a programmer is reaching for a library, they want it to solve a concrete task. Nobody wants to subclass your Event type, if I have to do it, you've failed at your job.

          • adev_

            > Nobody wants to subclass your Event type, if I have to do it, you've failed at your job.

            Because it's well known that subclassing is used only for Event type and never EVER anything else requires polymorphism #irony.

            The only part of this discussion where you are right is that closed polymorphism (std:: variant) is better than open polymorphism when it can be applied.

            And even there, your proposed implementation is utter garbage that leaks memory and that I would refuse straight away in any PR.

      • OskarS

        > Which the version I showed has none of.

        No, it has something much worse, it has a memory leak. The nested types inside the union allocate memory, and they don't get destructed when Event gets destructed. Don't do this in modern C++, it's a terrible terrible idea, these kinds of constructs are very hard to get correct manually. Just use std::variant.

  • OskarS

    Yes, though in modern C++, don't do this, use std::variant instead. It has better type-safety (nothing stops you from writing to one member of the union but reading from another, causing UB) and handles lifetimes much better. Your version leaks, because struct Event wont destruct any of the nested types inside the union, and in the example, they have heap-allocated data (std::strings and the like). In order to that properly with a tagged union, you need to define the destructor of Event yourself (which is not done in your example) and call the correct destructor manually of the active union member.

    Tagged unions (especially with resource-managing types) is hard to implement correctly in C++ (and not trivial in C either). Don't do it, use std::variant.

  • quietbritishjim

    That doesn't work if you are writing a library where users of the library are able to implement their own event types.

    Even for a self-contained code base, it's a pain compared to a type that just works with any current or future derived class.

    • nananana9

      It does.

        enum EventType {
           ...,
           EVENT_USER_START = 0xF0000000,
        };
        struct UserEventData { uint8 placeholder[64]; }
        struct Event {
           EventType type;
           union {
               UserEventData user;
           };
        }
      
      That aside, have you ever felt the need to implement your own Win32 event, or SDL event, or X11 event, or epoll_event, or a custom DOM event or whatever?

      If you're writing a good library, give the user the data they need, and let them handle it however they wish, don't force them int your framework.

      • quietbritishjim

        That doesn't work if your library needs to handle these events somehow, not just transparently pass them around.

        Typically with your pattern, you'd use a switch statement on the event type, but what do you do if it's in the user-defined space (type>=EVENT_USER_START)? You could add mandatory function pointers for relevant handlers in a header prefix, but now you're just reimplementing virtual methods. As is common in C, you end up making your own object-oriented language, only with more effort and not as good.

      • marckerbiquet

        It does not work if two independent libraries depend on your library and create the same user EventType.

    • cvadict

      > That doesn't work if you are writing a library where users of the library are able to implement their own event types.

      -or- in places where you simply want to maintain a compilation firewall, for compile times, or encapsulation... i.e. you don't want to update the "visitor" in a pile of unrelated files each time you come up with a new Event.

    • gpderetta
  • fooker

    When this piece of code exists in a library, it makes it pretty much impossible to extend by the user of the library.

  • Panzerschrek

    Typical C approach. In C++ this should be done with std::variant instead. It has the exact same binary layout, but is type-safe (compared to union usage).

Keyboard Shortcuts

j
Next item
k
Previous item
o / Enter
Open selected item
?
Show this help
Esc
Close modal / clear selection