Hole Punch: Sling your spaceship around gravitational fields
notoriousbfg.comGreat game, though the controls on mobile are a bit too imprecise.
As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.
Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.
Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.
Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
I resisted playing on mobile until I got home, and you're absolutely right that it's a whole other experience on desktop. In terms of addictive potential this reminds me favorably of that Seedship game, it's very simple, but powerfully "just one more round."
Well, this is strangely familiar to a game I just vibe-coded recently!
The steering is 1:1 the same as from https://store.steampowered.com/app/366910/The_Long_Journey_H... . did you knew it before?
looks like you both stumbled upon the same rlhf checkpoint
i guess thats what you get for not caring about the art work? it ends up looking the same right?
This is the year of old browser (and/or flash) games making a comeback in some form.
This is an old favourite of mine, the opposite of TFA, where you launch the ship and try to survive as long as possible without crashing into the gravity wells. https://web.archive.org/web/20031129163538/http://homokaasu....
And/or weird things implemented in one shot vibe coding as a test with three.js:
https://www.reddit.com/r/opencode/comments/1ww5o7y/animated_...
https://www.reddit.com/r/opencode/comments/1ww5o7y/animated_...
Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.
Click on the hole. There will appear 3 buttons, one to add mass, one to subtract and one to delete the hole completely.
also need a way to increase the sim speed. 1.5x 2x etc
Definitely a fun game kudos!
The ability to subtract mass is definitely needed. All you can do is click “undo” and try again. You can drag the holes around too. Still pretty fun, I played 5 or 6 levels
I just pushed an update. Click on the hole and controls will appear. I think you'll enjoy the later levels (10+)
Nice domain name
Thanks. The important context is that I am 6ft 7 (and once knew all the words to Hypnotize)
Tap the black hole and it gives you ability to add and remove.
This is kind of a cool concept. It's like Space Golfing.
Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either
1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.
2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.
It's a good start!
>Another alternative is to make it like a turn-based Scorched Earth (Mother of all games)
Scorched Earth <3
Another version of this idea has been out for some time now, check out Interplanetary[0] (85% off today it seems!)
0 https://store.steampowered.com/app/650220/Interplanetary_Enh...
And that was the inspiration for the attack in The Expanse, or was it the other way around?
> It's like Space Golfing
Or pool...
I am prince of the planet potters!
I love it. The dragging of black holes could be improved:
* The black hole is not moved until the cursor has moved more than five pixels.
* The first time the black hole moves in the dragging process, it moves more than one pixel, afterwards one. So it is a small jump and then it moves smooth.
* The cursor icon changes to the drag symbol only after the mouse has already moved five pixels, not as soon as the mouse button is hold down.
* When the mouse is outside the draggable zone, but still in the game window, the black hole is not dragged along the border.
Also you can't move it too close to ship, but there's no feedback you're too close, so it looks it's just not responding.
I refuse to hold my phone landscape even for videos so I'll never know how neat it is.
This is not an attempt to be a jerk. Just letting you know there's people like me out there.
There are dozens of us!
DOZENS!
Way, way more fun than expected. Played on desktop, though.
Never ignored a tutorial faster.
(This is a compliment.)
I know right? As soon as I saw the page, I had a rough idea of how to control things already. lol
Thanks! I like the keyboard experience (space for start/stop), arrows to add/subtract mass. Maybe I will add tabbing
Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
Nicely done, and interesting to see how the computer "solved" some of them. It is even sneakier that I am.
This is somehow surprisingly fun, a good game to play with kids.
I just spent a ton of time on this. Reminds me of the joy from those old flash sites like addictinggames.com. Bravo.
Wellll.... this is *(&#@ addictive. I need my Saturday night back now, man
I love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!
reminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball
i've been making a bunch of fun physics games like this. i need to push out the latest one. try this one, torture a parking optimizer: https://truckslop.joshu.dev/
Please, where are the others?
thank you. just played all 20 levels. I want to see a dynamic mapping of the phase space as i drag a mass around. maybe i'll vibe code that.
It’s nice but clearly designed for desktop
It’s a mobile world. This would be so nice as a proper touch enabled game
>It’s a mobile world.
Desktop and Mobile are at about a 50/50 split, no it's not exactly a "mobile world".
It sorta works. Hoping to do more testing (tomorrow)
Just a few tokens away from a flutter port
Clicking too fast zooms the browser which breaks the click placement. Native Mobile would be much better.
Great concept!
Very cool. Had some trouble figuring it out on iPad.
Love it. And thanks for the refreshing skeumorphism
I don't know if it's that refreshing. Looks like standard Claude generated style.
Well, this is going to be a fun problem
Well, this was (*)@&#$@# addictive. I need my Saturday night back now, man
Loved it! Played all 20 levels
Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(
ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games
I had a blast. Thank you!
wow wonderful game this is super fun! Would love it on iOS
It launches on mobile safari but doesn’t seem playable, landscape on mobile safari sucks.
Sorry, it very much began as a desktop game. Hoping to work on it if I have time tomorrow
Nice, a lot of fun!
I ended up making a very similar game for a hackathon with a friend years ago https://github.com/yogthos/graviton/
There are a lot of browser games worth playing these days. It'd be nice if there were a site that could gather them all in one place.
Very neat.
It might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.
Love it.
Feedback:
- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.
- Key to speed up time once running.
I love it! : )
bravo - excellent game
Fun, but terrible on mobile.