Capcom RE:Dox, open source serialization/deserialization for game engines
github.com
2 threads
JSON was never meant for high performance. If you want speed, use a binary format—don’t use something unnecessary just to seek attention.
Is this really Capcom ?
Yes:
> So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard
JSON is about interoperability particularly between different teams or users.
Considering Capcom games are all from the same place, they really should have gone binary and at worst used a tool to read the json and write out something like protobufs.
Not only, Devil May Cry also uses RE:Engine.
All of their current gen games run on RE engine now, they've unified all their pipelines
Also Dragons Dogma