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Fast poker hand evaluation via hardware synthesis and bitslicing

roderickgreen.com

1 points by rgreen · 1 comment

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rgreenOP

This is a post I wrote about generating fast branchless C code and WebGPU compute shaders to evaluate Holdem and Omaha hands using hardware synthesis tooling. There is a live WebGPU demo at https://roderickgreen.com/demos/circuit-equity and MIT-licensed source in my github. I submitted it to HN after I published it and it didn't get any traction so I'm trying again.

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