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Benchmark: CadQuery vs. OpenSCAD for agentic CAD work

modelrift.com

40 points by jetter · 67 comments

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rounce

> Both toolchains shipped. The difference is in how they fail.

Yuck, this style of LLM output is awful, it’s horrible to read and does a lot to say absolutely nothing.

dofm

None of the "findings" here really needed an AI experiment to do it:

- "CadQuery fails loudly and early... OpenSCAD fails silently and late"

This should be obvious, from the documentation, from the way geometry construction works. OpenSCAD has no sense of failure where one shape means another won't work; you're just drawing the equivalent of 3D pixels in space. It will always potentially-meaninglessly succeed if the syntax is OK.

- Renders caught nothing that mattered

Objects with hollows are not going to show their major problems this way.

- CadQuery can be interrogated, OpenSCAD cannot

Isn't this explicit from the documentation of both? One works by iteratively building on top of a previous result that can be stored in a variable; the other doesn't.

- OpenSCAD renders have no concept of a part edge

Again — this should be explicit from the documentation, which describes no methods for operating on edges (and largely from the fact that it is declarative).

- Speed favours OpenSCAD, and it barely matters

Yes, being faster is no good if things are wrong.

- "What decides it is verifiability rather than expressiveness, and CadQuery leads there by a wider margin than the syntax difference suggests."

Yes, because the difference is semantic. Which you can get from the documentation. Building iteratively on the basis of existing geometry is inherently more verifiable, because stuff that can't work won't work.

Honestly do people not try learning CAD before they try to build an AI tool to generate CAD models? This feels like yet another situation where people who have not done the foundational conceptual work seem to think that they can avoid it and just work around it with AI.

  • ricardobeat

    Your mistake is assuming “people” wrote this.

    • dofm

      I mean, people didn't write the text, but people did decide it was what they wanted it to say?

      I don't really get it. But then I think text-to-CAD is probably the strongest example of cart-before-horse thinking in the AI world as regards technical work compared to creative work.

      • fwip

        Who knows what the author wanted. "Write an well researched article comparing two approaches to 3d modeling with AI. Make no mistakes."

        • dofm

          The author is working on a text-to-CAD app. I would hope they were a bit further along with understanding CAD in order to make AI automate it?

          (Am I naïve? … Oh god, I'm naïve)

          • knollimar

            I'm trying to teach a subordinate to draft and he keeps saying "this feels automatable" before he undedstands how to do it. I had to explicitly tell him "do not try to automate [particular task] before you know how to do it. He has not successfully finished said task once, and I caught him working on it on Friday...

          • fwip

            You could totally be right - but for me, the problem of AI writing is that it's really hard to know how much work the original author put into it, or their level of understanding.

rao-v

I tried modifying the provided CadQuery skill to work with build123d with an agent (surprisingly gemini pretty good at this) and it produced very good results (possibly better than the reported CadQuery/OpenSCAD results after taking a little care to avoid leaking the benchmark pass/fail criteria). Worth a try if you are interested in this space.

I like build123d simply because it can export proper STEP (like CadQuery) but has a nicely python friendly design.

darkteflon

I’ve been playing in this space as a moderately experienced hobbyist - mainly for 3D printing functional parts.

I’m using a single repo for all my models and Claude with build123d (plus a VS Code viz extension). Over time, I’ve built up a little folder of useful skills and I’m generally getting satisfactory results.

That said, I have had my eye on CadQuery and am looking for an excuse to try it. For those in the know: how does it compare to build123d?

  • dofm

    The fundamental difference is that CadQuery uses that jQuery-inspired fluent syntax, with a sort of metalanguage for some aspects, and Build123D is more pythonic with two different more procedural syntaxes.

    The other big difference (which I have only read about) is in the way their assembly constraints work; again Build123D takes the more procedural approach (declaring "joints" etc.)

    CadQuery came first; Build123D is sort of a more pythonic, robust restatement of it.

  • johndoe18637

    I've also been playing around in this area and starting getting somewhat useable around Opus 4.8. It has been able to generate some quite impressive designs, but for me it has been quite hard to get the model to understand what exactly I want modeled.

    Are you willing to share your work?

    Mine is available at https://jnslmk.github.io/build123d-models/?model=drill_stora... One of the things I've found more useful is the generation of a static site to view and download the models. With WASM you can make minor adjustments directly in browser

    • jetterOP

      "Downloading WASM: 40mb of Python and build123d" - this hurts :( This is exactly the good thing about OpenSCAD: its WASM build size is minuscule compared to Python build, and you can edit/customize a model right in the browser. https://modelrift.com/models/desktop-organizer-with-drawer

    • dofm

      > but for me it has been quite hard to get the model to understand what exactly I want modeled

      I like your approach so much more and I wish you the best of luck with it, but I think this is the kind of fundamental flaw with text-to-CAD isn't it?

      CAD is show, don't tell territory. Humans can make things we can't describe, and we can extrapolate spatially from what we can describe.

      • johndoe18637

        I think you're right. I'm going to test the freecad mcp workflows in the future and hope to be able to get AI designs that can then be edited by traditional CAD workflows

fallat

such a garbage post for various reasons, but the ending is the kicker

after making SEVERAL observations that cadquery is pretty much better overall, they say "ehhh we're going to stay with openscad".

  • dofm

    Exactly. But then text-to-CAD projects almost all have this over-reliance on the declarative nature of OpenSCAD.

    Cynically it always feels to me like they are written by people who not only think end users shouldn't have to learn CAD principles, they themselves shouldn't have to either.

  • jetterOP

    do you know the WASM bundle size of Python and CadQuery? OpenSCAD has a lot of cons in terms of concept and CAD approach, but there are things where it is good - it is embeddable and sandboxable and fast. It gets the job done in simple models and that is the reason why it is popular. It reminds me a bit how everyone was bashing PHP because 'it is not a programming language' while wordpress ruled the world.

    • dofm

      No, the comparison is not apt with PHP (which I use on the daily and have done for twenty years). It's a bit more like comparing CSS with a subset of JavaScript that can do the same tasks. OpenSCAD isn't, really, a proper CAD package. It's a CSG drawing library with a declarative syntax. It is like nested CSS for 3D things.

      Code complexity and repetition balloons with part complexity. Your thing will not scale well because OpenSCAD does not scale well.

      Small changes will lead to subtle flaws; changes will need to be respecified in minute detail because OpenSCAD doesn't support sketch constraints that would generate correct geometry, doesn't support edges and faces that can help make parametric designs flow.

      OpenSCAD is fun for making small, trivial objects, it is a good way to learn the most basic CSG operations, and it really excels at 3D representations of mathematical formulae.

      But it's entirely the wrong foundation for the more general CAD-replacement thing you are trying to do.

      CadQuery is not at all as bad a foundation (I think it's quite neat, and I think it could work).

      But IMO much of this article talks about "findings" that should have been obvious to you if you know enough about CAD to know what it is you are replacing.

      If you are continuing in this non-bRep, fast calculation approach, have you looked at generating SDF instead?

YuechenLi

Oh, on this topic, I've actually built a geometric CAD kernel with GPT that I think is pretty promising and in my biased opinion, a bit more advanced than OpenSCAD or CadQuery's OCCT backend, anybody here want to clone the repo to give it a try with their Claude/GPT to see they do better on my thing?

https://github.com/yuechen-li-dev/Aetheris/

It's still kinda buggy but they are actively getting fixed, but Claude and GPTs seemed to work better with my current design than other CAD stacks. Still haven't added threads yet, so can't speak for T3, but generally speaking the generated parts are pretty good quality, and I also got fillets/chamfers working so that's a plus.

  • coderenegade

    I've been working on something similar as well, but not yet ready to be shared. It's a geometry kernel and then an authoring layer on top. The idea is that the constraints are tests that get run after the geometry is defined, so it's more programmatic. Sol was able to generate STEP files for credible turbo machinery with it, and I have Astra building out the assembly for an inline three engine idea I had. The drawings are looking credible, but that's about all I can really say. I'm just blown away at how far the models have come in the last 12 months.

    • YuechenLi

      Hey, are you interested in collaboration? I did implement something similar to your approach of "constraints are static_asserts" inside the code CAD language and it works fairly well to assert volume/tolerance stack-up inline, but that is only half the answer, and the other half is "constraints are compile time types/requirements that are erased at runtime", as in TypeScript, which proved to be more significant. STEP roundtrip was proven months ago, so yesterday I had Codex Astra build a V8 engine assembly simulation in 3.JS last night to prove viability.

      https://aetheris-editable-v8.yuechenli.workers.dev/

      Let me know, since I think we may be able get something cooking together.

      • coderenegade

        Sure, why not. I haven't uploaded anything to github/lab yet, and you'll have to give me a few days, since I'm busy juggling work and being a new dad.

        Full disclosure, this is one of my pie-in-sky ideas that I've been letting AI loose on with only top down direction from me. I'm usually fairly hands-on even with the model in the loop, but this is an exception, because a geometry kernel is frankly beyond my ability to write solo (and I say that as someone with a reasonably strong math background). The gamble has always been that if a current model can produce "works, but crap under the hood", future models will be able to clean it up to "works, and is solid under the hood".

        I'll push everything up by the weekend and drop you a line.

hingler36

Comparing OpenSCAD to CadQuery is super apples-to-oranges in the first place. CQ works directly with NURBS curves via the Cascade engine, and OS functions by performing CSG operations. Both certainly have their place, but for engineering applications NURBS are decidedly more powerful.

  • jetterOP

    Sure! but, for 3d printing hobbyist who wants to create and print a cube, both are able to provide a printable cube.

Jemm

I've been making Rapidcam.app. The file schema is open source and json format designed for AI to be able to write directly. The format is also designed for version control. The focus is 2.5D parametric mostly for 3 or 4 axis CNC.

  • dofm

    Interesting. I think if AI is useful at all it will be useful in a partly-GUI context, so I am encouraged.

    At a glance, not sure how you're approaching constraints, and what luck you've had with getting language models to be able to juggle them?

awestroke

Replicad is another frontend to the same cad kernel. But can run in browser or via bun or whichever js runtime you want. I've found llms to be better at writing typescript than python code for things like this.

Using Replicad, I've successfully iterated on a 3d printed enclosure for my electronics project. It's fantastic to get everything parameter based and version controlled from revision 1.

brcmthrowaway

The OP seems to be shilling this tool nonstop. Modelrift just seems to be an LLM wrapper.. the original models can handle OpenSCAD just fine.

tamimio

Should try different models and harnesses, CC and opus5 aren’t the best combo. Also, I expect soon to have models that verify the mesh and even render it not just generating the code. So we got this for mechanical engineering, cupperhead and similar for electronics, usual agents for software, what is next?

  • roel_v

    Models already do this, I tell them to use Blender and OpenSCAD to render previews, use tools in those packages to verify/modify meshes and otherwise it'll write its own custom software. Codex has written me thousands of lines of Blender Python over the last week to do all sorts of amazingly complicated and custom mesh inspection and cleanup that I have no idea how I would even begin doing that by hand. And render previews, which I then annotate with Paint. Like I tell it 'I marked a missed corner chamfer in red here, and the blue is where the other part should mate' and then I paste a screenshot of that Paint image and it goes off and fixes it.

syntaxing

Has anyone have good success using AI generated CAD parts? I’ve been trying but it’s always 95% there, but with all hardware, you need 100% right. It’s often quicker and cheaper for me to do it by hand (but I was a mechanical design engineer for about a decade prior)

  • fwip

    Just this morning I used OpenSCAD for the first time. I got Gemini (just the chatbot, no harness or MCP) to help me design a water-bowl holder for our senior dog (she kept knocking it over).

    It was probably an easy model to get right, since the only "critical" dimension was the radius of the interior. But I was able to tweak the numbers on the support length & some other details relatively easily, and I had a working solution 2 hours of print time later.

    (I had a CAD class in highschool, but haven't used it since).

    I suspect this may be another case of "LLMs are mainly good at things you're bad at."

  • jetterOP

    assemblies and tolerances are where AI generation quickly gets hard. but, for simpler things, it can be surprisingly good, especially for people who has no CAD knowledge. it certainly might feel a bit like brute-forcing through the LLM - but this also applies to vibe-coding..

  • sixtyj

    A screw can't be 99.9 percent correct—it has to be 100 percent correct. Microns matter.

    Claude Code: Oops, I am sorry but I was wrong.

    As you say it is quicker to do it by hand. Now.

    I certainly wouldn’t entrust this job to a general-purpose (universal) tool that gets it 99.9 percent right.

    But a domain-specific harness? Maybe it could work.

    Hardware and engineering dont tolerate hallucinations, trust-me-bro numbers, deviations.

ariwilson

not interesting as the writeup as very AI sloppish :(. i'm sad about that as I would really like to have an intuitive sense for how good the current frontier models are at coming up with interesting 3d printable parts.

  • ____tom____

    I've been just getting started on this with Astra. Astra is one-shotting good 3D models from photographs for me. I was unable to get Sol to do this, even after multiple rounds.

    It's not a small change, it's from "not useful" to "pretty good"

    • elwebmaster

      With any tool?

    • dofm

      > Astra is one-shotting good 3D models from photographs for me.

      Right, but, so what? There is very little utility here. Parts that need to be useful need to be designed to spec.

      • ____tom____

        Maybe not for you, but I'm building miniatures for custom board games. Works great.

        • dofm

          Right but there is no meaningful specification failure mode in creative CAD, is there? I mean, yes, image to CAD for a little miniature, I can buy that it is OK. Fun, even, especially when your use is sort of transitory.

          But this article is talking about functional parts. A functional part exists because of its spec, usually fails because of some combination of its material, manufacture, and spec. And the spec is chosen with that in mind.

          Even working from a text description of a part is error prone because language is imprecise and interpretable. I just don't understand why AI people want to race past actual proper sensible solutions to a problem just to automate generating from text.

          • elwebmaster

            People don't have time (or even mental capability / even more time) to learn CAD but they have a task at hand which they want done. If AI can generate a part which is "good enough" for the user at a cost that the user considers reasonable (I.e. zero) then AI gets used. If a part fails thats rarely a concern because these parts are just 3d printed and likely cost single digit cents in filament. User can always print a new one.

            • dofm

              Right, but the thing that I think sort of militates against this scenario is this:

              If a non-CAD person imagines a part that they need, the chances are very high indeed that either it isn't what they need, can't be made robustly or sensibly, or if it is, it already exists in some meaningful way that can be adapted, because one of tens of millions of other people already wanted it.

              This scenario — needing something very specific that can be described only in words and nobody else has ever needed before — is almost imaginary. Most stuff just isn't like that.

              Now… if someone were to design an AI CAD package that could remix objects that exist and combine them, perhaps with a GUI tool that allowed a user to identify attachment points, maybe that would be interesting. But a lot of that has been solved in non-AI GUIs already.

              Text-to-CAD just isn't as good an idea as it seems. You are not going to be able to magic up some novel invention from a text description without a significant amount of domain knowledge of the words needed to describe a part, and that domain knowledge usually comes from learning CAD!

              (Bit like getting a coding agent to write really good code)

              And simple parts, sorry, just don't need much CAD skill. Get a CAD package on a free plan, learn enough to make your thing. You will get so much more out of that and it will be easier to make changes. It'll probably have standard tools for adding threads, even.

              Even image-to-CAD for a functional part requires a significant amount of understanding of what to photograph and from which angles, etc.

              • elwebmaster

                Dude, coat hanger joint is broken. The free chatgpt gives openscat file I can just paste and convert to stl. I didn't even measure the diameter of the pipe, apparently those are standard. In 10 minutes I have a new 3d printed part to fix my coat hanger. No CAD UI app subscriptions, not reading CAD books or whatever. That's real life. Rest is in your mind.

                • dofm

                  You surely don't think you can scale from that to more complex parts.

          • evilduck

            For OpenSCAD, AI models from about GPT4.5 onwards have been able to build and combine shape primitives pretty well, but that was never immensely useful.

            Just last week I had Gemini 3.8 Flash and Antigravity take an existing STL of a part and swap out a piece of it with another design (fan shrouds on a computer case front plate). In the process it created exploded parts diagrams from the STL, created 2D renders from each axis (for its own visual re-ingestion, presumably, since I neither asked for or needed them), projected measurements, and then it implemented my design swap request. Which it didn't do with SCAD, it wrote a Python program and directly manipulated the STL geometries. It went perfectly. A week before that I had GLM 5.3 and Hermes take one model that was intended to fit into a part from another designer's part and change it; I didn't really like the interior part's design so I gave both STL files to Hermes and asked for a new interior part design that could be printed with vase mode to speed it up. It did and the new part is better than the human-designed part I grabbed off the internet.

            I had another task mid week where I needed a case for something but didn't have the dimensions, so I just had Gemini do deep research lookup for dimensions and to then spit out a case STL for me. It was boring but functional and a good enough starting point for me to work with.

            Right now my wife is enamored with a 3D printed purse design for halloween but the separately printed hinges are a weak design (a circular mortise and tenon rotating hinge). Working with Antigravity again, it's been able to take measurements, rotate parts in space on its own and create me a new object design that's better suited to be printed in TPU. It's held dimensional accuracy and even inferred some dimensions and spacing I didn't have out of the primary purse's shape. It's gone great. Next up will be having it combine all the parts into a single STL so I can do a multimaterial print in one shot, printing the purse in PETG but the living hinge in TPU without assembly needed.

            I think "it's here, now" for home and hobbyist CAD needs for functional prints. It's not displacing a mechanical engineer's job yet, but this recent iteration is markedly better than the previous generation of models at spatial reasoning and 3D design because it's suddenly capable of it at all when even 4 months ago it was not.

            In your other comment you mentioned "just learn CAD", and I have already, I could have cobbled together all of this myself in Fusion 360, but that would have taken far more time than a few minutes of prompting and walking away. I know enough domain lingo to describe the task well, and if it falls flat I will do it myself, but it's coming along faster than you seem willing to accept.

            • dofm

              > I know enough domain lingo to describe the task well, and if it falls flat I will do it myself, but it's coming along faster than you seem willing to accept.

              Could you do meaningful things without domain language you learned the long way?

              I don't doubt it is coming along. But as with all of these things, this one is painted into a corner from the very start by using OpenSCAD.

              And a mechanical engineer's job isn't just fiddling away in CAD, is it? If it was I would be on the way to being one by now, and I am not.

              • evilduck

                Is your question any different than how LLMs are impacting software engineers? A software engineer’s job isn’t just banging out lines of code either and you can’t effectively vibe code software without knowing how to describe what you want to build and having SWE domain language, and yet LLMs are having a massive impact on the industry and career.

                I see no special barrier for mechanical engineering either. CAD can be represented in text. Statics and dynamics are already calculated in software, simulations are already ran in software. Specs for things are already formalized in both format and notation. All the pieces are there if you squint at it a little, they’re just not quite as easy as software tooling was, but it’s certainly closer than a surgeon’s or plumbers job.

      • Mashimo

        Once you have the model, it's relativ easy to change the demensions / constrains later on, no?

        • dofm

          Not if the model has not been implemented from reasonable principles.

          • Mashimo

            What does that mean in practice?

            • dofm

              What it means is that a good CAD model is not just sticking stuff together in 3D space. Parametric flow means that a small number of measurements ripple through the design, and sketches and solids adapt. To do this right, it's easier to just understand the purpose and intent of the model, how it was manufactured, and draw from there.

              One of the things you get from studying CAD diagrams — like the Solidworks exercises everyone works through — is that real world parts often have surprisingly few dimensioned constraints. A lot more emerges from geometry.

              So you can look at a diagram and initially think "where the heck does it define this radius!?" and find that it never needs to, because that radius emerges from tangency, parallelism, perpendicularity etc., combined with fewer measurement constraints.

              Specifying it as a measurement would therefore be overconstraint; it might lead to solids that are difficult/impossible to manufacture or erroneous when another measurement is changed.

              The diagram will specify the actual driving measurements that come from the part's purpose, with the intent to adapt to different real-world requirements.

              Any CAD tool that works from images is going to have to approximate, which will create over-complex models with to many measurements that are more fragile with respect to changes, whereas a design that has geometrical constraints in place that are logical will be simpler and more adaptable.

              With functional parts, roughly, form follows function first, and manufacturability second. But you have to understand why, to be able to make a good part. Even (perhaps especially) with 3D printing. But not uniquely. For example, would this tool be able to understand why the draft angles on a plastic part were important, what determines the bend radius of a part that was made from pressed metal, etc.?

              I must stress that I am an amateur. But my amateur skills have come from reading and learning about CAD and learning what makes a viable design.

              (Sorry… this was a stupidly long answer but I am hungry and I figured I should try to blurt it out before I have to get up from my desk and cook. I've edited it a lot and cut out a bit that I will probably put in another comment later)

              • roel_v

                Astra does that. I've fed it STLs, told it to inspect, make a model for it, derive 'conceptual' measurements (e.g. - there were USB type A sized slots in one design, it recognized those, and knew not to change that, but only let it be swapped out for type C slots), and make parameters for everything that is relevant (that's pretty much the level of detail I gave it). It distinguishes 'implementation detail' from 'conceptual measurement' and implements the model in terms of those 'conceptual measurements'. As always, with OpenSCAD (well CSG in general) the problem is bevels/chamfers/fillets, so it needed some instructions to look for those and not mistake geometry stemming from them for 'real' measurements. It does that too, now.

                And yes, telling it 'add draft angles to make this castable' works.

                • dofm

                  > As always, with OpenSCAD (well CSG in general)

                  Then you are not actually getting a model with a constraint system at all. Which is the point of the thing I'm replying to.

                  CAD constraints are more powerful and flexible than OpenSCAD, and the power comes from analysis of what the part is actually for, not merely what it looks like.

                  You can't even compel OpenSCAD to keep a line and an arc tangent. If hull() can't do it, you're making it up yourself with maths.

                  • Mashimo

                    Wait.. Al this started with you saying Ai can't design cad that is useful. Does that mean you consider openscad not capable of doing anything that is "useful"?

                    • dofm

                      It's a slight overstatement, maybe. But in the general case the answer to your question is yes. I believe OpenSCAD is absolutely not the right tool for functional parts. It has fundamental weaknesses.

                      You can use it for basic shapes and very simple geometry. But you can use Tinkercad for that too.

                      Should you use it for CAD generally: I think not. Because complexity balloons out of control. An AI is going to struggle as much as a human does with a complex part in OpenSCAD.

                      All the text-to-CAD packages are relying on it because there's lots of simple examples in the training set, and because it is declarative — there's a belief that there is a mapping from text to declarative spec and from declarative spec to an object.

                      But it is the wrong choice for flexible designs that adapt correctly when measurements are changed.

                      It's clear to me that "AI CAD" developers who think OpenSCAD is adequate to the task have a fundamental misapprehension of the capabilities of the technologies they are actually seeking to replace. OpenSCAD is not representative of the nature or capabilities of modern CAD.

                      I think that if you are trying to make an adaptable functional part you would be better to start from CAD drawings, with proper constraints on them, and that an AI CAD package should be interacting with those (there are some attempts to do just that).

                      It's just not that difficult in a modern CAD package, it's not arcane or obscure.

                      But if you're going to be using code-CAD, you want a programming package that can represent fundamental aspects properly. OpenSCAD cannot.

                      CadQuery, to be fair to the authors of this post, does now have an experimental 2D constraint solver:

                      https://cadquery.readthedocs.io/en/latest/sketch.html#constr...

                      And it has a proper bRep kernel, so it can represent vertexes, edges, arcs and faces in mathematically abstracted (not mesh approximated) forms, and do operations on those (including fillets, though it has its weaknesses there inherited from OpenCascade).

                      I think an AI that could operate properly on CadQuery models and implement appropriate sketch constraints with an awareness of their implications, choose the right operations, make use of libraries, etc., would be a lot more capable. But it's so much further down the line than people think based on these OpenSCAD toys that produce trivial parts.

                      • roel_v

                        It can do build123d too brother, and generate step files.

                        If you think constraints are a goal in itself, I don't know what to tell you. Constraints are a tool to generate geometry. If I make a design in Fusion360 or FreeCAD using constraints, and create an STL in the end to print, why would that be any different from using OpenSCAD and having variables in there to represent functional measurements? (and yes I've designed parts with constraints.) What are constraints but a tool for the operator to (visually) represent relationships between measurements? Variables and constraints are just different ways to express my model's measurements and locations in function of a set of fundamental inputs.

                        Is CSG less 'powerful' than brep? Of course it is. AI can do brep as well. Do you need constraints and solvers to do CAD? Of course not. I mean I'm not going to argue with shifted goalposts on what 'real' CAD is here, I don't care about what other people think about this. What I see is that AI is perfectly capable of making quite intricate 3d models today, passing people who argue about whether what the AI does is 'real' CAD left and right. Just like it passes those programmers who spends their days arguing that AI code is somehow inherently worse left and right. I don't care, I get results regardless of those people. What I meant with my original comment is that the assertions that AI today doesn't understand 3d relationships from 2d images is plain wrong, it understands it well enough to not only make 3d models, but to make it in ways a lot more conceptual than 'assemble triangles with skin()' (in OpenSCAD terms, but I had it do that in raw Python in models 6 months ago, when frontier models didn't have these spatial capabilities).

                      • Mashimo

                        > But you can use Tinkercad for that too.

                        I'm a Onshape person myself, and try to contsain every thing in a way you describe. Including variables to quickly change important parts of the drawing.

                        But I also 100% believe half my designs could be done with tinkercad. And this be useful for me.

                        Last thing I designed and printed was a vacuum hose adapter. Ai cad could have done that. Including variables with sliders for size in both ends.

                      • roel_v

                        And one more thing - AI has changes what 'the right tool' to make anything digitally really is. Software packages like 3d modelers, video editors, etc were, well, 'tools' to abstract away computer operations that were too complicated for operators, or, at the least too time consuming to build from scratch each time. Imagine being a photo editor and having to start over with an empty void main(int argc, char* argv) for each assignment. And all the functionality in those packages are just abstractions for ease of use by humans. AI has shifted that. Today I do image manipulation at the level of 1990's graphics editors with the equivalent of just raw PIL. I don't care the AI writes a 1000 line throwaway script that implements its own version of Bresenham's algorithm (this is a slight exaggeration to demonstrate my point, I haven't actually seen AI's go that deep, foundation libraries provide such fundamental algorithms).

                        And same for CAD. Who cares about intermediate representation? If an AI just generates results directly, I don't care if it uses CSG or brep or has a writer for dwg files and just does moveto() and lineto() on that. Your comment suggests you think AIs are for doing things the way humans do to get a certain result. I don't care, I just want the results. Of course there is provenance and versioning future proofing and all, I'm not claiming CAD or 3d design or video editing software will go away - at least not right away. But they will have to adapt to being shortcuts for the AI to use them more efficiently than reimplementing their algorithms, or wither away.

  • rjsw

    There was a blog post from a couple of days ago that had been initially flagged, it seemed to me to have a good overview of AI for CAD, will try to find the link.

  • TacticalCoder

    > not interesting as the writeup as very AI sloppish

    I'm the target for such material for I do use OpenSCAD to model parts I then 3D-print to fix stuff around the house and enhance the cars etc.

    And yet the writing is totally insufferable AI slop:

    "All six parts came out printable. Capability turned out to be the boring part of the answer. Where the two diverge is in how they fail."

    Anyone who writes like this or who enjoys such kind of sentences: from the bottom of my heart, just go fuck yourself.

rcarmo

This was painful to read, even though the subject matter is very interesting to me. Please, ModelRift, get a human author.

ricardobeat

Thanks, Claude!

maouida

I'm going to test this with FluidCAD later. Will post the result here.

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