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Opened the source of my game (multiplatform autobattler)

github.com

2 points by lfarroco · 1 comment

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lfarrocoOP

Nowadays with ai agents code is not worth much, but this repo contains some lessons learned that might help others save time :)

This project might be a good reference if you want to publish a web-based game on steam and/or android, as the glue is already there. It also has an in-house framework to abstract Phaser's scenes (I call them "screens"), with proper behavior isolation and resource cleanup.

Free web version: https://lfarroco.itch.io/mana-battle

Steam: https://store.steampowered.com/app/3757600/Mana_Battle/

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