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NerdLens: Mirror your computer with cardboard VR

github.com

21 points by thatxliner 11 days ago · 12 comments

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JoeDaDude 11 days ago

When they said cardboard VR, I thought they meant...

https://imgur.com/gallery/what-people-really-really-really-r...

dakial1 11 days ago

A video demo of this would be nice.

hungryhobbit 11 days ago

I don't understand: why would anyone strap their phone to their face? What problem does this solve?

  • yjftsjthsd-h 10 days ago

    As the readme says,

    > No expensive headset. No cloud streaming. Just a phone, a cardboard viewer, and an arguably unreasonable amount of curiosity.

    Even a cheap dedicated VR headset is hundreds of dollars. Cardboard is cheap.

  • thatxlinerOP 11 days ago

    it's useful on planes (that was my personal use case). also, privacy

ls-a 11 days ago

AKA cheap eye destruction tool

lostmsu 11 days ago

> sends ... in ... JPEG frames

uh-oh

  • razodactyl 10 days ago

    I had a quick glance at source. Base64 and TCP? There's certainly room for a quicker protocol and delta streaming with adaptive bitrate. I reckon Fable could get that implemented quite fast.

    Unity dependency seems required for cardboard vr? Is that library worth the bloat?

    • thatxlinerOP 10 days ago

      This was originally implemented wayyy before AI got good; I just never bothered to package it for HN until today.

      Also, it was an excuse to learn Unity :P

      A faster streaming protocol is definitely up next though

  • thatxlinerOP 11 days ago

    I mean...it isn't that bad. The actual limitation is the resolution of your smartphone screen

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