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Show HN: River Rescue – Game mechanic for 3yo

pip.quest

1 points by satellite2 24 days ago · 3 comments · 1 min read

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I've been looking for games adapted for 3 yo for a while and it's not obvious as they start to develop a good judgement and are determined but also not quite timely and agile enough for most entry level game.

The idea is to make use of their developing judgement.

So the idea is to use the following game mechanic: 1. The child sees two possible pieces or actions. 2. They choose one and place it. 3. The game updates the situation. 4. They can test immediately or continue. 5. There is no timer and no penalty for experimenting.

Basically like RPGs but with a very tight feedback loop, immediate error display and allowing to fix everything immediately.

Let me know what you think and what I could improve.

I plan to add TTS as they can't ready (normally) at that age.

SeyoS01 24 days ago

Love the design. I find myself playing several level River part could be merged instead of just overlapping one another. And confetti are a bit fast. I like little games like that. Does it become harder?

  • satellite2OP 24 days ago

    Thank you very much. It becomes just a little bit harder. Yes at some point I'd like to improve the visual around the river sprites. Maybe even adding some shader to make water water

gus_massa 23 days ago

My QA team is too old now, but I think the 3D perspective is too hard. I've seen slightly similar games with a top vision.

Also, once I get two equal pieces with a different explanation/remark and I was very confused.

And It took me a while to understand the pond connects in 4 directions.

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