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WebGL Without a GPU

microlink.io

13 points by Kikobeats a month ago · 6 comments

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actionfromafar a month ago

Chrome doesn't render WebGL. ANGLE does.

Why the gap is 4×. The change: One line.

The catch: You need a display

Why Mesa is built from source. Proving it.

That report is also the CI gate! The numbers.

  • paavohtl a month ago

    Indeed, the post is rather obviously written by Claude. It's just missing a few "load-bearing"s and a "golden", so that I could have the full picture.

    • Aransentin a month ago

      It's sorely missing a few figurative usages of "quietly", too. And not to forget the "honest caveats" and "smoke tests".

Achterlangs a month ago

Why would you not use a server with webgl support if that's a requirement? I feel like the moment this would become an issue you are already at an scale that would make sense.

  • KikobeatsOP a month ago

    Our service is offered starting for free; the CPU server is much cheaper, and I wanted to see if it could be sufficient for most basic WebGL animations.

    The GPU tier makes sense for paid users; that will be the next blog post!

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