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I'm simulating the 2026 World Cup with 22 LLM-written agents per match

agentpitch.surge.sh

3 points by gangtao 19 days ago · 6 comments

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gangtaoOP 17 days ago

both matches predicted the right result

gus_massa 18 days ago

I got an error.

  • gangtaoOP 17 days ago

    if it is 504 error, you can wait and refresh. it is the surge.sh infra issue

    • gus_massa 17 days ago

      It loaded now.

      * Hi from Argentina! Where are the next matches???

      * Does each player has it's own statistics, like speed and accuracy? Some personality details? Do they get tired?

      I watched the first two games: Mexico vs South Africa and South Korea vs Czechia. It's entertaining. Some comments:

      * Is it possible to give each team the correct color? (Some plain color that is the average of the actual jersey is fine. Remember to check for collisions.)

      * It would be nice to give the goalkeeper a different color. I guess you can still add it.

      * Perhaps you can add a 1/2 second pause after the goal with the ball inside the goalpost and another 1/2 second pause with the players in the starting position before the game start again, so it's easier to understand. (1/2+1/2 seconds may be too much, pick a shorter pause. Bonus imaginary points for confeti during the pause.)

      * When I saw the "Watch replay" button I expected to be redirected to ESPN or something to watch the real game. I'm not subscribed to ESPN or something, so I ignored the button for a while. My recommendation is to rename it to "Watch simulation".

      Some feature requests for 2030:

      * IIUC they don't simulate diving, that's too unrealistic :)

      * No https://en.wikipedia.org/wiki/Offside_(association_football) . I don't worry about a super strict implementation, but it looks unrealistic now.

      * In Mexico vs South Africa all players are very close to the ball, no lines. In South Korea vs Czechia they form the defense-center-attack lines better, but they are still too close to the ball.

      * The goalkeepers likes to be be near one post of the goalpost instead of the center. I'm not sure how difficult is to explain to the AI that this is a bad idea. (Anyway, in "Mexico vs South Africa" the goalkeeper decided to chase the ball and was in the middle of the field at the goal time. It was a good idea to go out to block the attack a few seconds before the goal, but he should have returned to the goal sooner. I guess these strange cases are inevitable and they make the simulations more interesting.)

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