Settings

Theme

Navier-Stokes fluid simulation explained with Godot game engine

myzopotamia.dev

8 points by myzek 2 days ago · 5 comments

Reader

myzekOP 2 days ago

So once upon a time I stumbled upon simulating fluids in gamedev and I really wanted to learn how it works. Fast forward 2 months and I decided to write down everything I learned to hopefully make it easier for others in the future!

  • magicalhippo 2 days ago

    Fluid sims are just so darn fun! Nice writeup, very accessible.

    Couple of notes, I think you forgot to apply timestep when adding rocket exhaust velocity, pretty sure it should be

      u[idx] += backward.x * flame_velocity_amount * falloff * delta
      v[idx] += backward.y * flame_velocity_amount * falloff * delta
    
    You need to compensate by scaling up flame_velocity_amount, I used 85, seemed about the same.
    • myzekOP a day ago

      Yeah it seems I missed that, adding the rocket at the end was a cherry on the top and I was so exhausted already I'm surprised it even works lol

frankdlc222 2 days ago

This is really cool. I love how much detail you went into explaining the setup and walking through each piece of the simulation. Definitely bookmarking this to play around with later!

Keyboard Shortcuts

j
Next item
k
Previous item
o / Enter
Open selected item
?
Show this help
Esc
Close modal / clear selection