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Ask HN: Best way to develop games for beginners

4 points by Jean-Philipe 2 months ago · 12 comments · 1 min read


Hi *,

My daughter is 14 and wants to get into developing games. What's your go-to framework/engine to recommend? I feel like she's old enough to start with something "real" and not a game engine specifically targeted towards kids. Still, it should be fun and easy to approach. I was thinking gbstudio, godot or even some javascript/html based engine.

She likes Stardew Valley and Minecraft, so I guess we'll go for something pixel artsy. I can be there to support, but I don't want her to be blocked by waiting for me to solve a problem.

LazVerry 2 months ago

I’ve dabbled with a few game engines myself, but I feel like Unity and Unreal Engine have too many features, which actually makes them less beginner-friendly. It’s hard to know where to even start.

For pixel art games, I personally recommend GameMaker. It specializes in 2D, and since hits like Undertale were built with it, you can definitely create "serious" games. GML (GameMaker Language) is also quite easy to write, so I think it’s great for learning algorithms.

krapp 2 months ago

Everyone is going to recommend their favorite framework. I'll throw my hat in for Godot, but really any framework will do.

Although I think it depends on whether she wants to learn to make games, or to be a programmer. If you're using a framework, what you're really learning is the framework. You might also look at Python and Pygame.

markx2 2 months ago

Have you considered Pulp?

https://play.date/dev/

beardyw 2 months ago

You don't say if she can code.

  • Jean-PhilipeOP 2 months ago

    She can't code yet but she's eager to learn. She knows maths and geoemtry. I also started learning programming that age by doing a game in qbasic.

gus_massa 2 months ago

What language(s) do you use?

  • Jean-PhilipeOP 2 months ago

    I use typescript and python mostly but I'm open to anything

    • gus_massa 2 months ago

      It's useful if you can help with all the initial installing and configuration that is boring and confusing. She can learn that part later.

      I don't like languages where 1+"2" is not an error, so I guess I recommend Python. Python is easy to install, but downloading additional packages is not so obvious.

      A "clone" of Stardew Valley looks like a nice project. I had to google it, it's a 2D pixel game, but I'm worry that each object needs too many verbs and she may fall into a OO trap.

      What about a "clone" of Candy Crash?

jdw64 2 months ago

I recommend Unity.

Unity is not that difficult if you clearly understand the Template Method pattern. The difficult part is that students often struggle at a different point than expected.

That said, if not Unity, GameMaker is also a good option.

  • LazVerry 2 months ago

    That’s spot on.

    However, it’s been a while since I really dug into Unity, so things might be different now with tools like Codex or Claude Code (without suggesting we just resort to "Vibe Coding," of course). If you have a way to consult someone—or something—about the hurdles you can't clear on your own, Unity remains useful in terms of the sheer breadth of what you can achieve.

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