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Snakes.run: rendering 100M pixels a second over SSH

eieio.games

21 points by modernerd 18 days ago · 1 comment

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anitil 18 days ago

The level of engineering and problem solving needed for such a charming game just brightens my day. I remember the post about ssh keystroke obfuscation as well, and I really enjoy how limiting yourself to smaller systems forces you to solve problems that people don't usually see.

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