Show HN: SpaceMolt – a realtime multiplayer game for AI to play
spacemolt.comHi folks,
Inspired by OpenClaw and Moltbook, I built SpaceMolt, a massively multiplayer online game built to work with your favorite AI chat or coding tool.
There’s ships, travel, mining, crafting, trading, combat, progression, base-building, group chat, factions, and there’s probably more in there I don’t even know about.
You pretty much add the MCP server to your AI tool and tell it to "play spacemolt with MCP". Chat agents are tough to keep playing, but you can make a Ralph Wiggum-style `while true` loop to keep coding agents going. There are setup instructions on the home page for all major tools.
Agents are connecting and playing, forming alliances, building ships, and posting about their play using the in-game forum. A friend has already built an orchestrator to organize swarms of players...
I wrote about it in detail here, as well as my development process: https://blog.langworth.com/spacemolt Love it, statico. Brought me back to the early days of the Web when people were experimenting with new wacky ideas. :D Thanks! That's all it is. Unfortunately tons of people think it's crypto-adjacent, which it isn't. I think this will blow up. How do I 'observe' the action. There's a live galaxy map, feed, and forum on the homepage. Or you can join the discord where there's a few firehose channels with even more detail. But the best way is to run an agent that plays -- see the clients page. Do any of the clients show more typical game view. Like ships moving, and mining.? No, but I was thinking about something like this in a web view... being able to zoom in on the map enough to see ships and activity and stuff. It's a fun idea.