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Adobe Animate will be discontinued

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83 points by g0ld3nrati0 a month ago · 64 comments

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tombert a month ago

I am glad to see that they’re backing off from discontinuing. I would really, really like it if they would let me buy it outright instead of subscribing.

I’ve mentioned this on here before, but I stand by it: developing Flash is the most fun way I have found to program.

Now, part of this is because Flash was one of the first things that I learned to program, so it’s probably a big rose-tinted because i was younger and it was new, but even as a thirty-something I still have had a blast playing with Flash MX Pro (legally acquired, of course).

Flash is so interesting to me, because it is animation first, but the programming was bolted on pretty elegantly. You could animate something using professional tools, highlight it, make it a movie clip, and immediately export it to code and hack against that. Yeah it was hard to maintain for big projects but it was fun how quickly 15 year old tombert could go from a few drawings to a simple game.

I miss it.

  • jonplackett a month ago

    I miss flash too. No other development environment was/is as easy to use.

    I learning to program with as2 and as3.

    • nindalf a month ago

      If you weren't aware previously, you'll be pleased to learn that you can still program in Flash if you really want to, and distribute your programs on the web. https://ruffle.rs

      • stuaxo a month ago

        We need an open source equivalent to the Flash editor (AKA Adobe animate) that uses Ruffle and can output to it.

        • lukan a month ago

          We have the web, we don't need ruffle, what we need is indeed a open source flash editor. Wick editor was quite close, by outputting standalone html files

          https://www.wickeditor.com/

          Of course, not at all on the same level like flash was, but some parts worked really nice.

          Unfortunately it is abandoned. (I thought about taking it up, but would require lots of effort, basically rewriting core parts)

          • Conan_Kudo a month ago

            The web is awful as a programming environment. It's popular because it's everywhere, not because it's good.

            • mid-kid a month ago

              I think they mean you don't need ruffle if you can just export to web. The programming environment can be anything, but adding ruffle in the middle when it really doesn't need to be there, does indeed feel a bit tacky. Flash used to be necessary to add functions to browsers that were otherwise impossible, but these days you can do anything in a browser.

              • lukan 24 days ago

                Yes indeed. The web with webgl/webgpu and wasm and all the other webapis has enough power to replace what flash could do since a long time. Just doing it by hand is messy, but as a target plattform it is good enough.

            • rchaud 25 days ago

              Rather a warts-and-all open web than a pay-to-play walled garden where you have to pay the feudal lord a tax for sharecropping on their land.

              • didjdjdj283 25 days ago

                there are alternatives both in the past (perpetual software) and hopefully in the future

          • araes 24 days ago

            Seems cool. Took a couple minutes how to set up a basic object and do a multiple part bouncing ball tween. Haven't really explored the scripting or export options yet.

            • lukan 24 days ago

              They are pretty simple, like in flash. You add a script to a timeline or a object amd if that frame gets played, the script gets executed.

  • gyomu a month ago

    The base feature set of a tool like Flash has been stable for well over a decade (maybe even two) now; why has no one spun up some agents and released an open source clone of Flash that runs on all major platforms for everyone to enjoy without giving any money to Adobe?

    • tombert 25 days ago

      You know what? This seems like as good an excuse as any to try out the new Codex release. I'm going to try and see if I can clone it in Rust.

  • pjc50 a month ago

    Has anyone tried to clone that experience in more modern tooling? It's something that everyone speaks fondly of, and was very successful as a creative tool.

  • WillAdams a month ago

    For drawing at least there is:

    https://www.wickeditor.com/#/

  • nullbyte808 a month ago
    • tombert 25 days ago

      I know but I was talking about the editor itself, not the resulting applications.

adzm a month ago

Headline is out of date. They changed their plans. From the link:

> We are not discontinuing or removing access to Adobe Animate. Animate will continue to be available for both current and new customers, and we will ensure you continue to have access to your content. There is no longer a deadline or date by which Animate will no longer be available.

  • parkersweb a month ago

    I suspect this may be driven by subscription consequences. In the UK consumer rights mean that you're able to cancel a subscription commitment if the offering is materially changed. I used this in the past when Adobe withdrew a product to cancel an annual license I no longer needed mid-term.

    Making a zombie product probably has a lower impact on their revenues.

  • troupo a month ago

    They only "changed" them because it materially affected them.

    "We're going to provide support and security patches" means "in a year we'll quietly stop any work on it anyway"

    • pjc50 a month ago

      There was a cartoon on bluesky with the dialogue:

      "we've listened and we're going to keep offering Animate" (crowd cheers)

      ".. but we're not going to make any changes to the software" (crowd cheers louder)

      "wait why are they still cheering"

      .. the joke being that the customers don't want the software to materially change, just so long as it continues to run.

      • troupo a month ago

        We have to learn that a lot of software can be just that: done, without requiring a continuous of new superfluous features

        • seg_lol a month ago

          Knowing how to finish can be just as important as how to start.

          Or, a bad finish can absolutely ruin a good start.

          Adobe has no clue how unattractive it is right now.

    • ziml77 25 days ago

      > "in a year we'll quietly stop any work on it anyway"

      Exactly what my guess about this is too. People who rely on Animate shouldn't rest easy just because Adobe backed off this time.

    • bryant a month ago

      I mean, framed differently:

      > A material number of customers see Animate as a differentiator from our competitors, so even if we only provide support and security patches, the investment is justified for retention.

      I don't really think there's a hidden agenda here. The announcement surfaced new information for them, they probably reframed their own analytics and saw insights that backed maintaining Animate as a result.

      • troupo a month ago

        > The announcement surfaced new information for them, they probably reframed their own analytics and saw insights

        That's such corporate-speak.

        It means they don't know their customers at all and/or couldn't care less. They literally told major animation studios that the product is going to be dead in just a month.

        And now they slightly backtracked the decision by promising vague support and bug fixes. Internally the product is already dead (otherwise there wouldn't be an announcement), teams disbanded and/or re-organized. They will fund a skeleton crew for "bug fixes", and the product will eventually be broken beyond repair in the same time frame as in the original deprecation notice.

    • bitwize a month ago

      Kinda like what happened with Xorg. WHOOPS DID I JUST SAY THAT OUT LOUD

  • falloutx a month ago

    People who still move to other options, if you can find something thats offline & local, as Adobe will rethink it in next couple of months again.

ciroduran a month ago

Notice that it's still very much possible to produce SWF files with languages like Haxe http://haxe.org/, and there are frameworks that mimic the Flash drawing API like OpenFL https://www.openfl.org/, there is (or was) a lot of interesting stuff like that happening around.

  • g0ld3nrati0OP a month ago

    Flash editor was the magic

  • xvilka a month ago

    And, of course, Ruffle[1][2] to play them.

    [1] https://ruffle.rs/

    [2] https://github.com/ruffle-rs/ruffle/

    • ciroduran 23 days ago

      I am using Ruffle to keep my games playable, but AS3 support is still getting there. AS2 support is awesome.

  • koolala a month ago

    Can't modern Flash compile to HTML5? Can the open alternatives also do that?

    I wish SWF became a common HTML5 transpile format.

    • lukan a month ago

      No, it cannot. It can sort of compile some animations (with the libary EaselJS), but you have to use javascript instead of actionscript - but it is really not the same like it was in flash. Basically it does not work for me and I abandoned Adobe Animate and still looking for replacement of the lost Garden of Flash Utopia.

    • rchaud 25 days ago

      Flash required a browser plugin to work. It was handling video and 3D animation a decade before the <video> and <canvas> elements were added to the HTML5 spec.

    • troupo a month ago

      HTML 5 offers nothing to match Flash capabilities.

      Perhaps you could render to Canvas/WebGL/WebGPU, but you still need to reproduce the entire engine there.

g0ld3nrati0OP a month ago

Weird coincident.. last I week I installed "Flash MX 2004" in linux using wine. Works flawlessly! Gonna make some cool shit for "newgrounds flash forward 2026"

whywhywhywhy a month ago

Discontinuing is fine, the egregious part is not open sourcing it. Huge swathes of internet culture in terms of both story telling, animation and games is locked up in this system they have no interest in.

Either it has value and shouldn't be open sourced in which case why not keep developing it.

If it has no value whats the excuse not open source it as a sign of good will for artists and developers to invest time in your ecosystem, otherwise the message is "If you build with our apps and systems you will be locked out of your work forever when its an inconvenience for us, even if you're paying us hundreds a year"

HelloUsername a month ago

"We are not discontinuing or removing access to Adobe Animate. Adobe Animate is in maintenance mode for all customers."

https://www.reddit.com/r/adobeanimate/comments/1qv5yju/updat...

  • latexr a month ago

    > What we shared did not meet our standards and caused a lot of confusion and angst within the community.

    Absolutely abhorrent communication. There was no “confusion”, they even admit later in the messaging they changed their plans:

    > More importantly, Animate will continue to be available for both new and existing users. This is a change from what we communicated in the email yesterday for the status of Adobe Animate, its time-frame, and availability.

    Just lead with that, no need to throw sand in people’s eyes.

  • WillAdams a month ago

    Yeah, and so was Freehand/MX (I was a beta tester for Macromedia and still use it) --- once a complex application is no longer updated for new OS versions, its death knell has sounded, and it's only a matter of time before it can no longer be used (save for in a VM which recreates the environment it was developed for, or on Windows 11 (which is arguably a stack of compatibility layers w/ the attendant performance and reliability hits))

ChrisArchitect a month ago

Some more earlier: https://news.ycombinator.com/item?id=46859732

ciroduran a month ago

I had a start programming and doing little weird animations back in the early 2000s. Then I could earn a living doing stuff with Actionscript, little games on the web, or profile picture generators; even stuff on the BlackBerry PlayBook, which had support for AIR runtime. I made games with Flash and Actionscript until ~2015. Newgrounds even holds a jam called Flash Forward, in which you submit Flash games https://www.newgrounds.com/collection/flash-forward

I stopped using Flash long before it became Animate. I'm really sad to see it go, and that Adobe has so little love to this important piece of the web and the Internet.

dandare 25 days ago

I would love my kids to have access to Flash and learn to build games the way I did. Unfortunately, £32.98/month for Animate is just too expensive.

As far as I know, there is nothing comparable to the Flash experience on the market.

amatheus a month ago

If AI is all the thing people keep saying someone should be able to develop an Animate/Flash clone, right? Given the reaction to its discontinuation, how people seem to depend on it, and how much content is out there it seem like the incentives do exist.

jzer0cool 25 days ago

What workflows (similar or any modern practices) exist today - would anyone share their workflow for html/html5/canvas, etc.

redeeman a month ago

i cant say i miss flash though. it was abused to hell, and the player was a total abomination. perhaps the best thing steve jobs did for the world was kill it off.

this also just goes to show that its reckless to base all your software on a closed platform like that. Sooner or later it will come back to bite you

bandrami a month ago

For a brief time in the early 2000s, there were no words more embarrassing than "skip intro"

andrewstuart a month ago

There’s a LOTof deeply angry people in YouTube saying how much the hate Adobe for this little show.

camillomiller a month ago

They could have at least offered some legacy version for file access

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