What I learned from analyzing ultra-lightweight browser racing games
I’ve been studying how extremely small browser racing games manage to feel surprisingly smooth even without real physics engines.
Most of the interesting parts come from: – camera damping rather than car physics – simplified friction curves – fake drift angles – velocity clamping that makes the handling feel stable – micro-delays that give a sense of weight
I wrote a small breakdown and included a playable demo in case anyone is curious.
https://www.glitchkarts.pro/ There's no article here.