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Show HN: Realtime Spheretracing in WebGL

eddy.work

1 points by Herdinger 2 years ago · 0 comments · 1 min read

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I am moving from Germany to the SF Bay Area, so I took some time to assemble a showcase of my past projects. It feels weird to post each one, so I am just sharing them under the "flagship" toy I made a few years ago.

It is a special kind of ray tracer implemented in a GLSL fragment shader, I've ported it to VR and other platforms in the past and now got around to port it to WebGL. With this port I've included a scene editor so one has more things to play around with.

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