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Port of Super Mario 64 to GBA with ECS for Performance

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3 points by ac2u a year ago · 2 comments

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ac2uOP a year ago

This is amazing work considering the GBA doesn’t have anywhere near the same level of 3D Friendly hardware as an N64.

Also think it’s a great demo of how techniques like an Entity Component System to really lean in on programming to stretch the performance of hardware and saturate those CPU caches with the right data at the right time

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