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0 points by piva00 · 16 comments · 1 min read


You are just skipping the step that all of it had the human element considered, which to all of us is a very intrinsic part of "art". When AI generates a piece of entertainment it's ok to just call it entertainment, it's not art until AI actually has something we can relate to as consciousness (aka a "soul").

4 threads
TeMPOraL

Hard disagree. I don't think anyone considers that, unless they're an art critic, a philosopher, or a snob.

For a normal person, whether something is art or not, is a mix of 1) whether they like it, 2) whether they can, or conceivably could, enjoy it together with other people, and 3) whether they're supposed to enjoy it or call it art, because other people claim they do (social proof).

Examples:

- Pop songs are strongly 1, 2 and 3a (enjoyment), but not necessarily 3b (considered High Art). Most people don't care, or couldn't even tell, if the songs they like were written and performed by actual humans or by machines; they experience them through some machine anyway.

- Paintings. I recently visited a Van Gogh exhibition, and I can't honestly say I liked most of it. Most paintings, in general, are ugly. We call them art because we're supposed to call some paint scribbles on a canvas art, particularly when they're framed and put in a museum (as opposed to bought off the street!) and decreed Art by People In Authority Over What Is or Isn't Art. For this exhibit in particular, my ability to enjoy the paintings was proportional to how much I knew about Vincent van Gogh's life - for those paintings I had some context for, I enjoyed them even though they're otherwise pretty bad to me. But most people, most of the time, don't have any context for paintings they're viewing, and they still call them art.

Hell, arguably, the best "paintings" in that exhibit were a couple that were obviously AI-generated - like Vincent wearing VR goggles, or animated Vincent inviting the patrons to the exhibit.

Nah, what I think is death of art for regular people is quantity and personalization. The most important aspect of day-to-day art experience is that you can enjoy it together with people around you. It's a problem for TV shows and books these days, and even more with "Internet original" videos - there's just so many of them, and with everyone's getting their own personalized feed, it's getting hard to find common creative works you and your conversational partners both seen. Everyone's experience is becoming disjoint from everyone else's (except for occasional superhero or wizard movie) - at which point you eventually realize that enjoying unique art no one else has is pointless waste of life.

  • criddell

    I never thought much of Van Gogh’s work until my sister recommended I read Irving Stone’s novel Lust for Life. I loved it and did a deeper dive on Van Gogh and his contemporaries. Now, he’s one of my favorite artists.

    For me, one problem with AI art is that there isn’t context for any of it. It’s just there and didn’t come from anywhere.

    Eventually, some prompt engineer may build up a coherent body of work that is moving or provocative, but we aren’t there yet.

    • skydhash

      I like listening to Soundtracks, but if you've not played the game/watched the movie, it can be hard to get into it (Listening to NieR: Automata is a journey). Listening to one track is like reading one chapter of a book. It may be your favorite one, but there's something more substantial into consuming the whole work. I know people listen to music to set up moods, but everyone has that playlist/album where they listen to the whole thing just for the sake of listening. Or watch a painting for contemplation, not to judge whether it's beautiful or perfectly made. And that is why I can't enjoy AI generations. There is nothing to connect too.

      P.S. I don't mind people using AI as tools, but the human agency needs to be visible and relatable. If it's only a prompt, don't ask why I don't value it.

      • TeMPOraL

        I'm a soundtrack person too, and that is my point: you may like some tracks from a game you loved, and you probably have no idea whether or not the music was human or AI made.

The_Colonel

Human is still writing the prompt. That's your human element.

The prompt can be detailed, creative, and innovative. Kinda like a composer comes up with an idea for a new piece. But now the composer won't need the technical ability to translate it into musical notation.

  • vasco

    Not sure if writing the prompt is the human element because an AI can easily write prompts. I think a stronger human element is in the training data (while that training data isn't dominated by AI generated content itself).

    • The_Colonel

      > AI can easily write prompts

      All our current AIs need prompts to produce content. So, you'd need to enter a prompt so that AI can produce a prompt for you.

      But I guess you could develop some variant which just generates prompts in a cycle. But most of the generated prompts will pretty bad, so it will in turn produce heaps of crap.

      That's where the human element is still needed - try a prompt, evaluate the result, tweak the prompt again. If this doesn't produce a good result, try a different idea. It's not even that different from how artists produce content these days (the create <-> evaluation cycle). Current AI is not good enough to be able to judge the produced content (that's why it produces so much crap after all).

      • vasco

        There's way more human input in the training data than in the prompt is my point, many orders of magnitude more. Of course there needs to be something to start some chain, but that's like saying a human needs to press "deploy" or "start", it applies to any tool. Even a perpetual motion machine needs someone to start it.

        • The_Colonel

          And your brain also has way more training data (all the knowledge you gained, all the art you've seen) than what you yourself produce as "art".

          • skydhash

            Not really unless you have perfect memory. What people do is learning rules and breaking them. The rules exist outside of your mind, you're just trying to conform in some ways and distort them in others. You do not blindly copy what came before. When drawing a portrait, there are the rules of anatomy, perspective, colors and light, and your medium of choice. A style is a particular combination that you know works, but you still have to know the rules in the first place. You study masters to learn what is and what is not important in those rules, not to recreate their works in details. I've not heard of any art classes that train you by copying everything that has been produced.

            • The_Colonel

              Generative AIs don't remember the original media, they just detect/extract patterns out of them. They aren't able to recreate pixel perfect anything. Ask it to give you a Mona Lisa and the result would just kinda resemble the original. (kinda what a mediocre artist would be able to produce going by their memory)

              > I've not heard of any art classes that train you by copying everything that has been produced.

              You don't have to learn it, because it's the second nature for humans. We learn by imitation. Babies learn to talk by imitating sounds from parents. Artists learn by imitating style by masters. That's what generative AI does as well.

berkes

I see AI as just another tool. Like Photoshop, a software mixer, electrical powertools in my wood-working shop, a 3D printer in my office.

All of these had immense impact on the way we create (or make art). And despite all this, we still use waterpaint, perform music on ancient instruments, make furniture with minimalistic tools, or use clay to make objects.

I'm not pessimistic about generative AI. If anything, It'll allow more people to create. Allow new and unprecedented art forms. It will have an effect on the way people make money with art. But so did photoshop, digital audio mixers, a table saw, and a CAD/CAM machines.

IanCal

If taping a banana to the wall, or eating said banana is art, then I feel like making a machine sadly sing the MIT license to you has to qualify. The idea to do this is wonderful to me.

  • dagw

    I would consider that the whole act of making the a machine that can generate music and then making it generate a song of the MIT license could be considered 'art'. That doesn't make the end result 'art' in isolation art.

    Like the banana. The bananas isn't art, taping a random banana to a random wall and eating a banana isn't art. A particular person taping a banana to a particular wall for a particular reason is what make the whole thing art.

    • IanCal

      Why look at the end result in isolation? Isn't that just ignoring the human element then complaining there isn't one?

      • dagw

        Why look at the end result in isolation?

        I definitely agree that you shouldn't. To me absolutist arguments about if AI-generated content is art or not makes no sense. AI is a tool, like for example carpentry, that can be used for many purposes. Most carpentry isn't art, it's craftsmen building useful things and solving practical problems. But there are definitely artists out there using carpentry as the medium in which they express their artistic intent.

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