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You Can Skimp on Level Design

arcroam.com

6 points by sigvef 2 years ago · 2 comments

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dexwiz 2 years ago

There are whole genres of games that use procedural generation to build levels. Level building then becomes a meta task of designing tilesets and algorithms. Some games work well with generated levels, some do not. Categorically saying you can skimp and just use noise is a bit absurd.

dash2 2 years ago

I found the movement too frustrating, but perhaps my attention span is a bit low.

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