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The Glitch That Broke Link's Cel Shading [video]

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1 points by jheitmann 3 years ago · 1 comment

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jheitmannOP 3 years ago

The video meanders for a bit at the start, but about a third of the way through turns into a pretty interesting breakdown of how deferred rendering works in general, and then specifically Breath of the Wild's deferred rendering passes.

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