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Reverse Engineering a Windows 95 Game's Asset Storage Format

sidneys1.com

6 points by Sidneys1 3 years ago · 4 comments

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Sidneys1OP 3 years ago

This is part one of hopefully three. Future parts will look at disassembling the binary to find secrets!

  • marcodiego 3 years ago

    Why didn't you try to extract the contents using binwalk?

    • Sidneys1OP 3 years ago

      Where's the fun in that? I've been looking for a good reason to play with `std::filesystem` anyways.

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