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Magic3D: High-Resolution Text-to-3D Content Creation

deepimagination.cc

160 points by lab 3 years ago · 18 comments

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lwneal 3 years ago

Magic3D looks like an improvement on DreamFusion [1], so it's sad to see that the code and models are not being made public.

What is public right now is StableDreamFusion [2]. It produces surprisingly good results on radially symmetrical organic objects like flowers and pineapples. You can run it on your own GPU or a colab.

Or, if you just want to type a prompt into a website and see something in 3D, try our demo at https://holovolo.tv

[1] https://dreamfusion3d.github.io/

[2] https://github.com/ashawkey/stable-dreamfusion

[3] https://holovolo.tv

r_hoods_ghost 3 years ago

Many moons ago my job was banging out greebles and low poly textured models for arch-viz (architectural visualisation) libraries. Think variations of "technological" shapes to provide detailing for a space ship, chair models to be used in background of render of fancy new office, or door variation number 26 type models. Yes it was as boring as it sounds. A lot of the models have ended up being used in games more recently as well as GPUs have got better. I can certainly see these types of systems being good enough to replace that type of drudge work in modelling pipelines within the next two years. What I really want to see (now that my livelihood doesn't depend on it) is a system that can produce models from prompts with decent mesh topology suitable for rigging (or even auto rigged) and that can be separated into component parts and even have physics applied to them. My dream would be for the bunny to be able to hop off, the stack of pancakes to react realistically and the maple syrup to ooze down!

  • aaroninsf 3 years ago

    It certainly seems that where there is sufficient incentive-pressure, evolutions like this will be made... and tool-chains will pop up... probably more quickly than one would think...

    Such a fascinating and upside-down moment.

EamonnMR 3 years ago

Can't wait for shovelware games that use nothing but these.

But also something like Scribblenauts where arbitrary 3d objects can be created by wizards.

  • aliqot 3 years ago

    IDK about you but I kinda miss the "1000 games on one disc" things we used to get from the backs of magazines.

    • MrGilbert 3 years ago

      Isn't that itch.io nowadays? Sort by popularity and filter for free, and you should be good to go. :)

  • intelVISA 3 years ago

    Proud future founder of such a shovelware studio, I cannot wait!!

fudged71 3 years ago

Great results!

Side note: I'd recommend avoiding 'magic' branding in AI technology because it's going to be outdated in a week

88stacks 3 years ago

amazing stuff, I can't wait to use this in video. I've been having so much fun training custom stable diffusion models of people and testing people doing various things . the problem with these is that finding the right text in latent space, so im still not sure text is the right medium to generate everything, but instead as a tool to start prototyping.

dr_dshiv 3 years ago

I’m curious about how tools like this could intersect w skilled workflows in something like Rhino/Grasshopper.

  • fsloth 3 years ago

    As a grasshopper style node graph is effectively an abstract syntax tree (AST, i.e. code) I imagine that actually something like GitHub copilot and such tools would be more appropriate.

    Current state of the art tends not to differentiate between gibberish and output of actual value so that may be a bit of a downer.

    But I definetly see it as plausible - I just don't know where you would get the training data though...

  • yboris 3 years ago

    Here's an example of someone already using multiple NeRF objects in Blender - https://twitter.com/jperldev/status/1594627208676605952

oth001 3 years ago

Is this trained on unlicensed 3D meshes (like Stable Diffusion is trained on unlicensed images)?

owenpalmer 3 years ago

Besides the name, looks pretty good.

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