Settings

Theme

Ask HN: App pricing

2 points by alduler 15 years ago · 1 comment · 2 min read


I'm polishing my first iOS app and I'm practically ready to submit it to the App Store. The whole idea of this app evolves around in-app purchases. The app itself will contain some valuable, say, "packages", but the whole idea is about buying and using new ones.

So, I'm a bit stuck here. I'm expecting majority of my revenue come from the in-app purchases (mainly priced as $.99), thus the app price should be somewhat irrelevant. On the one hand, I can release this app as Free, but there is the problem. When I personally look for an app in App Store I hesitate to download and use a free app. Why is it free? Are they gonna make money showing ads? (I hate ads). Will the developer support future iOS versions? I just don't know. Free stuff isn't reliable to me.

On the other hand, $.99 looks a bit 'cheap' and, frankly, I avoid buying .99 stuff either. Setting price at $1.99? Wouldn't this price become a psychological barrier for a casual app shopper? As always, I don't know. Btw, there is no good alternative to this app in App Store (either free or paid). HN readers, what are your thoughts?

willfarrell 15 years ago

My friend and I discussed this the other week before he launched his app. He had the same concerns.

I always try free ads if they have ads and I like them I go looking for the paid version. When there isn't one I get frustrated. If you're going to put ads, make sure you have a non-ad version.

What he ended up doing was releasing a paid version but ran a special promo where people could get it for free for a limited time. these initial free users will spread the word post reviews and will tell you if they think your price is too high.

Good luck on your launch.

Keyboard Shortcuts

j
Next item
k
Previous item
o / Enter
Open selected item
?
Show this help
Esc
Close modal / clear selection