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Show HN: Building the basics of an impossibly large game

bobbybobbybobby.com

2 points by gabrieloc · 1 comment

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sfj

I personally find procedurally generated worlds boring. Whenever I see something unusual in a hand crafted game, I can wonder why it's there, how it fits into the lore, how did it come to be?

With a procedurally generated world (unless part of that procedure was simulating a very detailed history) the answer to all of my questions are, this particular oddity, just like all other oddities, is just an artifact of a psuedo random number generator.

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