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Rage for iPhone

engadget.com

54 points by n-named 15 years ago · 13 comments

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hartror 15 years ago

This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).

  • modeless 15 years ago

    id's game design is generally good; they know how to really nail gameplay. The problems in id games come from the generic cliché stories and settings. Rage looks like yet another predominantly brown post-apocalyptic lone-silent-protagonist-versus-hideously-ugly-screaming-mutant-monsters game.

    What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activision realizes that this open-world car-combat + first-person shooter engine is the perfect vehicle for a reboot of the Interstate '76 franchise.

    • charlesdm 15 years ago

      They have stated that they wont licence out this engine. Since they got acquired, it'll only be used for Zenimax games.

      • modeless 15 years ago

        Dang, hadn't heard that. Well, at least the next Bethesda RPG will have a decent engine to build on...

        • daeken 15 years ago

          I think that's the main reason Zenimax wanted them. They can use id as their internal engines team and get incredible tech for their other companies. Personally, I love that idea, being an old-school Bethsoft fan; they've always had incredible designers, but their engine tech has always been either a poor in-house engine, or a hacked apart version of an existing engine (e.g. NI, now Gamebryo).

          I can't wait to see TES5, running on an id engine.

    • jamesbkel 15 years ago

      For example, I'm hoping someone at Activision realizes that this open-world car-combat + first-person shooter engine is the perfect vehicle for a reboot of the Interstate '76 franchise

      That would great to see, especially if paired with a reboot of the games fantastic original soundtrack.

    • yesimahuman 15 years ago

      I disagree as someone who doesn't care much for story lines. I make my own feeling from games and doom, despite having a shallow story, had a pretty powerful pull into it's world.

      I don't like cutscenes and I don't like lots of dialog, but that's just me.

bryne 15 years ago

@ID_AA_Carmack: I’m going to regret having “ios” in all my type names when I port Rage Mobile to Android.

  • Zev 15 years ago

    And a few tweets later: I am going to take a stab at bringing Rage up on Android soon, but we have NOT committed to a product. 9 days ago

gmatty 15 years ago

carmack had always been a childhood hero of mine, having seen wolfenstein 3d as a kid showcased in the computer section of sears (yes sears). Carmack just entered steve jobs territory for me. This is going to change everything.

samlittlewood 15 years ago

More detailed reading:

http://bethblog.com/index.php/2010/10/29/john-carmack-discus...

Notable titbits for me:

- Using fixed function (OpenGLES 1.1) rather than shaders (ES2).

- Aiming for 700M size on iphone, 1.4G on ipad/iphone4. (Based on success of Myst at similar size)

program 15 years ago

This isn't a "news." That article is dated aug 12th 2010.

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