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A Networking Protocol Built for the Lowest Latency Interactive Game Streaming

blog.parsec.tv

3 points by boxerbk 8 years ago · 1 comment

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boxerbkOP 8 years ago

We are working on a low latency, high frame rate, interactive video streaming platform. We built our own networking protocol for this and thought we'd share some of the decisions we made and where it's going. What ideas do you have for us?

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