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Ask HN: What's missing in a CS degree?

29 points by kunqiana 16 years ago · 63 comments · 1 min read


There seems to be lots of post both recent and before discussing the inadequacies of a CS degree. Could anyone elaborate on how to fill up this gap for better preparation in the real world? What would a person who wants to start a start up need to learn on his or her own? Also, what about open source contribution. I realize most answers would probably follow along the lines of "work on your own projects." but I would like more detailed advices based on your personal experiences. How much work is there left when just out of school? What did you do to fill that gap?

jgg 16 years ago

A nice start would be actually teaching Computer Science. Computer Science is a branch of mathematics, with both theoretical and applied aspects. This does not mean that learning Java syntax constitutes as "applied". I think it should be expected that CS students pick up languages on their own in order to complete and understand theory-based assignments. Anything else is probably just pandering to people who shouldn't major in CS. This doesn't mean programming projects are entirely out; if they serve to reinforce understanding something like logic programming or pointers, then by all means they're useful. The "open source contribution" and whatnot should be done on your own time, and doesn't belong in the curriculum, period.

Remember, you don't major in Physics to learn which brand of concrete you need to build a bridge. Not teaching a concept because it isn't "used in industry" is a sickening corruption of what academia is supposed to be about.

See my comment here: http://news.ycombinator.com/item?id=1345596

  • cema 16 years ago

    I agree to a large extent, but not 100%. Here is why.

    You correctly said that Physics majors do not study which details of bridge building. Indeed this is part of a different major (Civil Engineering, I suppose).

    In contrast, Computer Science is a very broad discipline. Large portions of it are science; large portions are engineering (or similar to engineering, if we exclude Computer Engineering per se). A good student, or a student with a good mentor, should be able to choose a more theoretical (scientific) or more practical (engineering) path and work on the curriculum accordingly. I understand that it is not always possible (in some places, for example, students cannot choose classes), but at least a student should be able to choose where to focus.

    A small point about "picking languages on their own". I think basics of languages can be taught to freshmen, at least selectively, to help those students who may be lacking in previous exposure to computers in high school. (Depending on the university, this may or may not be an issue.) Teaching basics of C or Java or, I don't know, Python, whatever, this way does not turn a university in a Java school or anything like that. Indeed it may be as useful as remedial classes in calculus.

  • abeppu 16 years ago

    I totally agree that CS should be about CS and not software engineering -- with the caveat that more schools should have actual software engineering programs for those that "shouldn't major in CS". Currently, CS tends to be the preferred major for people who really want to become software engineers, which is as silly as pushing people who want to be mechanical engineers or civil engineers to instead get degrees in physics, or only giving a biology education to would-be doctors and veterinarians.

  • thunk 16 years ago

    There's always this tension between the pragmatists and the theorists. I figure we just split it in two. CS focuses on research and theory. CP(rogramming) focuses on the pragmatic and artistic nitty gritty of building software. Now, I personally wouldn't advocate majoring in programming, because you really should just R the F'ing M, and make stuff on your own. But it's hard to argue against its validity as a major when there are tons of students clamoring to pay for it, and there are already so many way softer majors. There would obviously be a lot of overlap between the two.

    • endtime 16 years ago

      >CP(rogramming)

      It's called "Software Engineering" and some schools (like RIT) already have separate degrees for it.

      • thunk 16 years ago

        Yeah, I should have assumed there'd be degrees available in Software Engineering. But "Software Engineering" is such a misnomer. [rant on how we don't know how to "engineer" software]. My "Software Engineering" courses were straight up awful. The degree I'm imagining would focus on the way software actually gets written -- the wrestling with problems and the straining toward creative insight. And you'd do a fuck-ton of coding on interesting and substantial projects.

        • hxa7241 16 years ago

          > wrestling with problems and the straining toward creative insight

          That sounds like engineering to me -- when it is based on some determinate material with at least a few known logical principles -- which software is.

          • thunk 16 years ago

            I'll just quote pg from "Hackers and Painters"[1], because he said it better than I can:

            > I've never liked the term 'computer science.' The main reason I don't like it is that there's no such thing. Computer science is a grab bag of tenuously related areas thrown together by an accident of history, like Yugoslavia. At one end you have people who are really mathematicians, but call what they're doing computer science so they can get DARPA grants. In the middle you have people working on something like the natural history of computers-- studying the behavior of algorithms for routing data through networks, for example. And then at the other extreme you have the hackers, who are trying to write interesting software, and for whom computers are just a medium of expression, as concrete is for architects or paint for painters. It's as if mathematicians, physicists, and architects all had to be in the same department.

            > Sometimes what the hackers do is called 'software engineering,' but this term is just as misleading. Good software designers are no more engineers than architects are. The border between architecture and engineering is not sharply defined, but it's there. It falls between what and how: architects decide what to do, and engineers figure out how to do it.

            I guess what I'd like to see exist is a "Programming Arts" degree. Or just a "Hacking" degree.

            [1] http://www.paulgraham.com/hp.html

          • jayruy 16 years ago

            Engineering aggregates known solutions to solve specific problems. Science clarifies questions worth asking.

            There is a difference.

    • robryan 16 years ago

      Something like say a masters in applied programming could be the solution. That way if you feel after your degree that you would like to spend some extra time learning specific languages you can, if should be moved away from the basic computer science theory.

  • jayruy 16 years ago

    Strongly agreed. In some senses, the intermingling of science/engineering is/was due to strong economic forces that placed such a high value on software engineering. As of 10 years ago, the world needed more software engineers than it had; today this is questionable.

    I think the field would be better off if it recontextualized itself as a form of applied mathematics, with computational complexity at its core. Mathematicians are used to being the weirdos, and have far more experience escaping the whims of industry.

    • huherto 16 years ago

      "As of 10 years ago, the world needed more software engineers than it had; today this is questionable." My perception is that a lot of software engineers are needed. At least they are needed more(in numbers) than computer scientists.

      • jayruy 16 years ago

        Yes: economically we also need ditch diggers in more numbers than classic literature experts. That doesn't make society better off if all the top universities start funneling money into ditch digging just because they can get away with it.

        Note: I have a lot of respect for software engineering, just making a point with an extreme.

patio11 16 years ago

I think my CS degree was very valuable (regular expressions! hash tables! discrete math! cache cache cache!), although I'd encourage absolutely everybody to pick up two degrees as long as you're there. You might as well get a jump start on domain knowledge.

Weaknesses of a CS degree:

1) At the point of graduating college, it is likely that your experience working with teams in a production-like environment will be minimal. I think I did, hmm, three labs like this? None of them produced anything close to a real software product.

2) Academics don't work like industry. I worked at the university for a bit after graduation and we still didn't use, e.g., source control, testing, etc etc. Pick your favorite best practices test, we would have scored negative. It took me a few years to learn better habits.

3) You tend to do a lot of stuff which has little relationship to what you'll be doing for the rest of your life. If I were dictator for life of the CS department, I'd have kids exposed to web programming very freaking early, because it is much more likely they'll end up doing that than fat Java client apps (what we actually did in school).

4) There are a lot of soft skills that go into engineering that some schools give short shrift to. I will defend this one to the death: the most important skill for an engineer is oral/written communication, and their ability to actually produce stuff is a distant second. We had one class on technical writing.

  • StudyAnimal 16 years ago

    I think they are all strengths of a CS degree.

    We have our whole lives working in the real world to pick up those things that the University environment can only really introduce us to.

    I don't want to waste my CS education on just getting a simulation of what the rest of my life will be like, I want to learn CS especially the things that might be harder to learn via experience in industry.

    • wisty 16 years ago

      They could do a 6 month course in "Industry practice", where the students learn unit testing, source control, web apps, GUI even loops, design patterns, documentation in industry, and so on.

      I'd certainly agree that unis are more competitive at teaching theory (algorithms, math, AI, data-mining, simulations, etc) than practice. When they try to teach industry practice, it's in danger of turning into those nightmare OO courses - all pretension and no idea

      oooo, a John isa student (a subclass of person); and Mr Smith isa lecturer (which is a subclass of academic, which is a subclass of person), and our tutor is an example of multiple inheritance!

  • stcredzero 16 years ago

    I think I did, hmm, three labs like this? None of them produced anything close to a real software product.

    The devil is in the details! Stuff you think isn't a big deal As an undergrad CS student might well be a freaking big deal! Example: in my current project, we've found that in the new system version, the vendor's "type and the list selects the matching prefix" functionality kinda works, but slowly. (As in, over 3 keystrokes a second is too fast and the system loses track of the full prefix.) To our users, it doesn't work at all. Their accustomed workflow is disrupted across the whole app, so I have to go and patch it.

    In academia, stuff like this is considered a triviality. In the real world, it matters a lot!

    • troutwine 16 years ago

      Interesting. I'm nearly ready to graduate from Portland State University and I know, beyond a doubt, that had I turned in a project with a flaw that glaring I would have failed the project, for "general unsuitability".

      Different schools, different methods, I suppose.

      • stcredzero 16 years ago

        had I turned in a project with a flaw that glaring I would have failed the project, for "general unsuitability"

        I think you miss my point. The problem is over perception of what is "a flaw that glaring." This differs in academic culture and business culture. As you point out, it can even vary from school to school or company to company.

        I think you aren't being entirely self-honest about what is glaringly "obvious." My point is actually that what is "glaringly obvious" in one context to one set of people isn't at all so to another set of people in a different context. Awareness of this should not only be taught in some sort of course but also adopted as a core ability for those in the software field. It's pretty fundamental to a whole host of sticky problems we all face with regard to understanding requirements, design, documentation, and fixing bugs.

  • marilyn 16 years ago

    +1 for number 3. I would be so much further along in my career if I had been exposed to the LAMP stack when I entered school instead of when I left.

  • djb_hackernews 16 years ago

    web programming in a CS program?

    I think you are falling in to a trap a lot of people fall in to. There are a ton of cliche comparisons I could make, but I'll spare you.

    If you want web programming, you should just get yourself enrolled in a technical school that will teach you all of that in 2 years.

    • savant 16 years ago

      The fact remains that it is much easier to:

      - Perform Unit/Functional/User Test

      - Use version control

      - Be exposed to a variety of both tools (editors/ides) and services (github.com, getexceptional.com)

      - Work in a distributed manner

      - Get real world feedback on your application from people other than the Professor

      - Work with more than the String class of your language

      - Collaborate on related, but not dependent, code in the same codebase

      - Learn different patterns (Observer, Singleton, etc)

      - Develop the way you would in the real world (Scrum? Waterfall? You name it. No real cowboy coding)

      when doing web development than doing most "Random Number generator" or "Porpuquine" projects assigned in CS to show recursion or proper OOP.

      I'm probably biased though, as I'm a web developer who went through the Java bullshit and didn't learn a damned thing until I actually tried to make a web application that someone other than my Professor of Data Structures and Algorithms II was testing/grading/using.

      ADDENDUM: As for the CS portion of the degree, learning all the aforementioned skills will hopefully allow you to more easily grasp things like the difference between PSPACE and NP-Hard problems, Genetic Algorithms, AI, etc. I'd hope to god that someone designing AI would at least use version control on their application. It would be a nightmare to find a bug that sliced a person in half when they are in surgery without a tool like "git bisect" :)

    • tptacek 16 years ago

      Yes. Much better that students should learn AWT or how to write console apps that prompt for user input, so they can better learn how to think about recursion.

flatline 16 years ago

One thing missing is a separate programming degree. The current CS curriculum at the schools I've seriously looked at has become a muddled bunch of courses that cover many basic CS topics at a very shallow level, trying to teach good programming practices along with some theory. This trend should be reversed in a CS degree - a lighter emphasis on actual programming and a heavier emphasis on mathematical analysis, proofs, etc. There is plenty of this kind of thing that has real-world applicability only tangential to programming. Even the grad-level AI courses at the University I'm attending downplay the role of math. There is nothing wrong with this per se, but I believe that it is at the expense of the real potential of teaching people CS at the undergraduate level. IS degrees sometimes fill the role of a "programming" degree but the variety there is pretty broad.

SamReidHughes 16 years ago

When I left school my biggest gap was in my practical idea-to-code translation ability. I'm talking about the ability to sit down and write some useful code. I had spent the previous three years thinking about type systems, programming language design, and math, and when faced with the problem of having to make some code that would do some thing, I'd say, "What's the simplest angle from which to look at this problem?" It turns out that a much faster way for me to get well-designed working code was to just stop worrying and implement it badly, and not care about the design -- the best angle is from the inside. I've learned to artificially devalue good design.

barrydahlberg 16 years ago

Personally I'm not that interested in the deep mathematical side of CS. To me the two biggest problems are a poor understanding of abstraction and a lack of style.

Abstraction is so much more than "Apple is a Fruit" style OOP. Objects, processes, ideas, language... a focus on abstraction from the start is one of the reasons I think the SICP videos are worth watching.

Programmers must learn to develop their own sense of style in their code. Practice writing things until they flow and feel natural. Coding is communication, to you, your team and your computer. Try not to stutter.

Keep in mind I studied in NZ and was generally a terrible academic, we are far away from anything like MIT...

gte910h 16 years ago

I went to a school (Georgia Tech) where the CS degree is made up of a core and several specializations which actually let you have a huge swath of classes relevant to what you want to do. I had only 2 "math type" CS courses (within the college, I additionally had Combinatorics and "Calculus 3 for CS" which was basically matrix math methods, but they we taught by the actual math department).

I do think this approach where there are lots of specialties (Software Engineering, Game Prgramming, Systems Programming, etc) allows people to get experience and training relevant to where they're going in life.

All that said: I really really really want to see realistic mentored debugging go on in a CS program. I want to see 2 students and one experienced adult, sit down and learn next to someone the ins and out of all the modern debugging techniques (debuggers, binary search, profilers, memory leak detectors, etc). None of the classes had anything like that, and that was the biggest thing missing that comes to mind.

The second biggest thing is realistic estimation methods! Until I read a book on it and practiced a lot, I was horrible at it. Very little was taught on actual methods to make useful estimations.

(Here is a non-aff link to the book who's material I'd like to see covered in a college CS curriculum): http://www.amazon.com/Software-Estimation-Demystifying-Pract...

StudyAnimal 16 years ago

Industry might say that CS should concentrate on churning out experienced software engineers, but they are just avoiding the responsibility for training themselves.

If you read CACM academia thinks CS is missing students. They want to dumb it down to get more people in, especially less geeks and nerds, and more women and minorities. They are looking at ways of dumbing it down and making it appeal more to the masses.

I think in general CS is missing industry contribution. I would like to see more commercial enterprises writing papers, submitting at conferences, doing research, and training graduates to become developers.

Some CS programs seem to have buckled under pressure and turned into learn-java trade schools. These places are missing computer science. Some try to simulate the working environment and focus too much on working on larger projects in teams because that is what industry wants, but we have our whole life to do that and uni can't teach that well anyway, you need real experience for that.

But in general, I think most CS programs, especially after year one are pretty good, and teach what they should be teaching.

I like them to teach the classic core CS disciplines, theory, algorithms and data structures, AI, databases, software engineering, graphics, and they should focus more on leading edge stuff that is perhaps not so well used in industry but provides interesting scope for further research. I think they should deliberately use languages, paradigms, and tools that are not (yet) mainstream in industry.

cema 16 years ago

I would say that an intrinsic weakness of CS (and, probably, any other engineering) education is that a lot of the curriculum is targeted towards a past goal. CS is not just science but also industry, arguably in some ways more industry than science, and a very quickly evolving one. Not all professors can keep the curriculum up-to-date.

Fortunately, it appears to be a relatively small drawback. Particular details may change in a few years anyway; being prepared for the change is more important, as is being capable of learning, and this normally comes with a solid foundation which a good university program can provide to a good student.

This is a very general answer. I apologize that I cannot give a more detailed answer; my exposure to the CS education was through a graduate school which gives a different perspective.

GeneralMaximus 16 years ago

I've started realizing just now that your standard CS degree is completely useless in the real world. I feel like I've learned absolutely nothing in these two years. Fortunately, a combination of real life events and comments from people on HN has opened my eyes to what I don't know. So, here's what you - correction, we - need to do to complete our education:

1. Contribute to a FOSS project, or start and manage your own. Alternatively, build a product and try to monetize it. This pretty much covers everything that your CS degree claims to teach you. Now we can move on to more important things like ...

2. Learn to meet and talk to new people. Learn how to be comfortable around people, and to make other people comfortable around you.

3. Learn to speak in public. Learn to clearly present your views and opinions to an audience.

4. Meet women. You won't get time to do this once you're a Silicon Valley billionaire ;P

5. Learn how to negotiate. Learn how salespeople and negotiators employ simple psychological concepts to get people to agree with them. Learn how to protect yourself from these people.

6. Study non-CS subjects. Psychology, economics, music, art, whatever. It's critical that you broaden your horizons beyond standard CS topics.

This is what I've figured out so far. If more experienced people have anything to add to the list, please do :)

  • endtime 16 years ago

    >I've started realizing just now that your standard CS degree is completely useless in the real world. I feel like I've learned absolutely nothing in these two years.

    Does that mean you're a sophomore? If so, you've probably just learned the most basic foundations of CS. I've done 6 years of CS (I was a CS major and I'm just about to finish my master's) and I'm pretty sure I've become a better programmer every year. Maybe I sucked to begin with, in fact I know I did, but nevertheless, I've gained a LOT from my extended education.

    • GeneralMaximus 16 years ago

      Yes, I'm a sophomore.

      I attend IPU, which is more or less a Java school. What they teach us here is geared towards the lowest common denominator. I can confidently say that I could've learned everything IPU has taught me on my own. I've been teaching myself since high school, so I don't find picking up new stuff very difficult. If there's something I don't understand, I ask someone on IRC/Reddit/StackOverflow/HN. The world is full of smart, helpful people you can learn from :)

      YMMV, depending on the school you attend.

      • endtime 16 years ago

        Fair enough, though one important thing about CS is that when you're starting out, you don't know what you don't know. Also, like I said, after you do the basics you can get into the fun stuff (graphics, AI, theory, etc.; whatever floats your boat).

        Also, I haven't attended a "Java school". Most of my undergrad projects were in C++, and in grad school I've been forced to use Java in maybe 3-4 classes but have done at least one project in each of Lisp, Python, C++ (actually I think this is the plurality), and C#. That said, I'm guessing by "Java school" you're referring more to mentality than actual programming language...to which I say, fair enough. Some departments are better than others.

liedra 16 years ago

I'm a technology ethicist (with a BSc in CS though!), so I have to jump in here and say that society-aware and ethical design principles are seriously missing. Things like how to involve the stakeholders (not just the client, but anyone who might be affected or who thinks they may be affected, or who are simply interested!) in your design process, how to decide whether your technology/program/etc. is actually wanted by society (e.g. the Genetically Modified Organisms issue in Europe, where despite the science being awesome, the public just didn't want it due to the behind-their-backs political wrangling that was going on). And last but not least, how to make sure that, before you start implementing your amazing idea, your idea is acceptable to society. Not accepted, since that's just a matter for compromise in the end, and compromise is not what ethics is about (it's about choice!).

Technology has a bad habit of arriving, and then the mess being sorted out later. It'd be great to get those creating it to realise the impact they will be making on society and do something about it before it creates the mess. Of course, regular feedback loops on how it's all going throughout the lifetime of the project are also necessary -- just look at the facebook debacle recently! And the Google wifi scandal! And I could list a whole bunch of other seriously problematic incidents in the last 10 years (which, incidentally, is around about when I had just started my CS degree).

I realise this is mostly a pipe dream, and that most CS students snore through any "ethics" classes they may have, but instead of these "why are we here?" classes, perhaps integrating ethical design principles into the general procedures for software engineering would be a start.

jsankey 16 years ago

A large missing element is managing change - and how this relates to maintaining a successful project. I see this as one of the fundamental challenges of developing software in the real world. It's something you can largely ignore during a degree, where it is unlikely that a project lasts more than a few months. The best way to learn what challenges you'll face in the real world is to take on a long-term project. You'll make assumptions and mistakes early on which you can learn a lot from.

It would also be great to observe or join an existing project -- a project that has been around for some time but still maintains a strong momentum -- and learn from the way it works. That is, short cut some of the process by observing others that have overcome some of the challenges.

This should also teach you that there is so much still to learn about successful software projects that you'll be doing it your whole career :).

dbachrach 16 years ago

One of the best things I've heard: Be wary of anything claiming to be the real-world that is not actually in the real-world. Teaching "real-world" computer programming in school is an impossible goal. You only get the real-world experience when you are out in it. CS should prepare you for the real world, and help expose you to the real-world, but it's almost impossible to teach it. What CS does teach you is the bigger things. The bigger concepts that go beyond software engineering, or any particular project in particular. You learn how to think about big things and hard problems. CS at a university is not a prep course for your job per se. It's not a trade school. You're learning things that can be applied in the real-world but transcend the real-world. It's important to realize that there are more important things than just being able to program C# for your job.

endtime 16 years ago

I suspect a lot of CS departments don't encourage/teach teamwork. I majored in CS at Georgetown and never wrote code with a partner. Then I spent two years at Stanford doing a MSCS and did group work in very nearly every class...which was extremely valuable.

So, my advice: Learn to write code in a team.

  • bluemetal 16 years ago

    At my Uni (Australian) it seems I never get to work alone, more than half (maybe 4/5ths?) of all my work has been completed in groups. I have definitely been developing my teamwork muscles for the last two years. Although looking over past material it seem like this has all been a recent development for my department.

robryan 16 years ago

I think one thing which is probably overlooked a lot and could be considered outside of computer science is communication skills. No matter where you go with your degree: academia, industry, start up or further study these are skills which you will need.

It doesn't mean you have to give up a broad education on underlying computer science principles to get these either, just include things like presentations and written reports with the theory work as you go. Team work is a contentious one as well. if there is team work you have to mark each persons contribution to the team rather than the team as a whole. I have had the experience of being lumped with some pretty terrible people work ethic and skill wise and had to produce something as a team.

nhnifong 16 years ago

I just finished my CS degree, and I think that it was worth it. I had time for self-directed projects in any language I wanted, learned about web programming, interface design, compiler and interpreter design, regression testing, prototyping, and all kinds of things that I might not have learned on my own. The only glaring problem was that the professors never had time to teach. They treated classes as an annoying distraction from research and programming, and many of them simply did not focus enough energy on teaching, and were unprepared for class.

malcolmwhy 16 years ago

I graduated last may as a computer science major and realized the holes in my skills were everywhere. I found that my theory was much better than my actual ability to code. It seems that schools should teach their students one oop language for three years and then start showing them what other options are out there. I found myself in the working world convinced I knew how to code in java, c++, python and php, w/o the real skills to work in any of them.

  • dagw 16 years ago

    Isn't this true of all degrees? I have a friend who got a MSc in financial mathematics, and she said she was quite surprised to learn that all the quant math she had studied for her degree was basically scoffed at as "academic" once she got her first job. The same is in fact basically true for just about everybody I know, no matter what the field. If you went to university expecting vocational training then you where basically doing it wrong.

    • djb_hackernews 16 years ago

      Cool. I've been checking out Financial Math masters programs. Any info about where your friend went and how she felt about it would be appreciated!

shin_lao 16 years ago

Everything of importance cannot be taught.

Degrees will always be "inadequate" compared to the fast changing world. What is important is that it gives you tools to apprehend your work and even perhaps your life.

In your case, computer science (mathematics) and fundamental languages are a must (Lisp, C, assembly...).

Get the basics right. You'll have all the time in the world to learn "business stuff".

eam 16 years ago

Hmmm... I think "up-to-date" professors. I've had professors who've been teaching for decades and they're still stuck in the decade they started teaching. In some instances it's ok, but in other instances it's just obsolete and new methods to approach a certain problem have been developed since then, which they are unaware of.

  • robryan 16 years ago

    Interesting this, as part of my degree(computer system engineering) there is a final year engineering management class where the lecturer updates the lecture before it is given to reflect current business details.

    I think this is awesome compared to say another subject I have now where there is two lectures on the semantic web which seemed to describe the exact same stuff that has been around for the best part of a decade.

arihant 16 years ago

Women. It hurts.

  • flatline 16 years ago

    I'm not sure why you're getting downvoted - there is a terrible dearth of women both in the field and in academia.

  • hammerdr 16 years ago

    Why would this be down voted? Diversity is essential when trying to find solutions to problems and there is a huge lack of diversity in our industry when it comes to women in computing.

    • cema 16 years ago

      Diversity is helpful, not necessarily essential.

      Not just diversity of gender (or, say, race). Also diversity of life experiences, ideologies, etc. One of the best things about having studied in an American university for me was the number of international students actively participating in school life, together with and just like American students. Such a contrast with a Soviet university where I had studied before that and where all international students were isolated in their own academic groups, we had almost no interaction with them.

      • hammerdr 16 years ago

        We may disagree on the degree to the 'helpfulness' of diversity; essential may have been too strong of a word. I think that diversity is 'essential' in that we cannot solve problems as well as we could without it.

        I agree with you that diversity of experience is the key ingredient of diversity. Superficial diversity can actually be harmful. However, I would argue that men and women have the most disparate experiences between the most common classifications of people.

iamwil 16 years ago

How to build things.

Stuff you learn there is valuable. But you won't know how to build things unless you--well, try building things.

barmstrong 16 years ago

USER INTERFACE DESIGN

Most cs students graduate without experience making products that normal (non cs) people can use. That's a shame, especially when you consider that some killer products (iPod, Basecamp) have largely been successful due to user interfaces.

  • warfangle 16 years ago

    UI Design has more to do with Industrial Design and less with Computer Science.

    In other words: UI Design is to Computer Science what Industrial Design is to Physics. In that respect, they should bring more programming to the "art" programs (especially digital art), and less art to the computer science programs:

    You don't really need to know the nitty gritty of hash tables, the difference between bubble sort and quicksort, how to implement Djikstra's Algorithm or how to build a blazing fast trie to build a beautiful+easy+informative interface to complicated software.

    (You may, however, at some point, need to hand off your completed work to someone who does - depending on the platform)

starkfist 16 years ago

Some CS programs are very good, it often depends on the school. Generally speaking, math has been de-emphasized too much and statistics is almost non existent.

branden 16 years ago

History of Computation. Read some old papers, study the people who wrote them. I would've loved a class like that.

jrockway 16 years ago

Math, science, and programming.

lleger 16 years ago

The real world.

  • japherwocky 16 years ago

    yeah, but seriously?

    CS graduates don't know how to ship a product, they don't know how to deal with clients, they don't know jack shit about the real, someone has to pay the bills somehow, world.

    +1 to lleger from me.

kurumo 16 years ago

Generally speaking, CS programs out there seem to lack both depth and breadth, be out of touch/time with "the desert of the real", and suffer from what Dijkstra called "the infantilization of curriculum". Too often do I see people who are proficient (for some value of "proficiency") in one (1) language, usually the wrong one. I believe that a CS program ought to introduce you to several languages, to a level where you can read and write programs of small to medium size (~1 kloc). At a minimum, in this day and age I would expect C, your least favorite mainstream language (though I personally would avoid Java, due to combination of a lack of an explicit reference type and a misguided OO fetish), something from the Lisp family (Scheme), and Javascript. Something from the ML family would be a bonus, though I would skip type theory altogether. Having been exposed to several radically different languages helps. I would ask everyone to write an interpreter for a simple language (in a language of your choice): something with variables, conditionals and function calls. A compiler for the same would be a nice next step. As projects go, this would be sufficiently involved to address Dijkstra's complaint part of the way.

A few people said something to the effect "the real world is missing". It's true. Majority of CS programs appear to be years out of date with respect to the industry practice, whatever "the industry" happens to mean for you personally. To some extent this is inevitable, though we could be doing a lot more to address the issue - say, as someone suggested, via a separate course, one that is updated biannually. A course like this could and should include a discussion of things like source control tools, build tools, etc. Things like resource management idioms in languages of the day should be discussed explicitly: too often graduates of CS programs assume infinite resources or automagical cleanup, especially if they come from a background in languages that are garbage collected. A course in parallel programming presented via different languages and their approaches to parallelism would be fantastically useful; I would pay money to see it on OCW or similar.

Somewhat related to Dijkstra's complaint is the following concern: people are terribly bad at thinking about complexity, at all levels - from a single source file to a system composed of hundreds of separate processes. We would do well to discuss managing complexity explicitly in CS curriculum: to make people think about difficulty of maintenance, changes to a working system, rollout procedures for uptime, etc. A seminar on the subject of complexity management, from small to large scale, with examples, would be very useful.

Incidentally, this is something I have been thinking a lot about over the last two years, in part due to conducting a metric shitload of interviews for intro positions. There are things that my CS program was missing, and things that a majority of programs out there seem to be missing; understandably, what I can say mostly applies to the former.

tehdik 16 years ago

CSS, Javascript, XHTML, PHP.

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