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insraq

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669
Created
14 years ago

Recent Submissions

  1. 1. How (Not) to Make a Game Sequel (ruoyusun.com)
  2. 2. Squeezing Last Bit of JavaScript Performance for My Automation Game (ruoyusun.com)
  3. 3. One game, by one man, on six platforms: The good, the bad and the ugly (ruoyusun.com)
  4. 4. Modern Operating System and Vertical Space Efficiency (ruoyusun.com)
  5. 5. Using Zig as cross-platform C toolchain (ruoyusun.com)
  6. 6. Game performance optimization – A practical example from Industry Idle (ruoyusun.com)
  7. 7. A Poor Indie's Journey to Developing and Running a Multiplayer Game (ruoyusun.com)
  8. 8. Beginner's Guide to Making a Multiplayer Game (ruoyusun.com)
  9. 9. Game Networking Demystified, Part III: Lockstep (ruoyusun.com)
  10. 10. Game Networking Demystified, Part II: Deterministic (ruoyusun.com)

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