insraq
- Karma
- 669
- Created
- 14 years ago
Recent Submissions
- 1. ▲ How (Not) to Make a Game Sequel (ruoyusun.com)
- 2. ▲ Squeezing Last Bit of JavaScript Performance for My Automation Game (ruoyusun.com)
- 3. ▲ One game, by one man, on six platforms: The good, the bad and the ugly (ruoyusun.com)
- 4. ▲ Modern Operating System and Vertical Space Efficiency (ruoyusun.com)
- 5. ▲ Using Zig as cross-platform C toolchain (ruoyusun.com)
- 6. ▲ Game performance optimization – A practical example from Industry Idle (ruoyusun.com)
- 7. ▲ A Poor Indie's Journey to Developing and Running a Multiplayer Game (ruoyusun.com)
- 8. ▲ Beginner's Guide to Making a Multiplayer Game (ruoyusun.com)
- 9. ▲ Game Networking Demystified, Part III: Lockstep (ruoyusun.com)
- 10. ▲ Game Networking Demystified, Part II: Deterministic (ruoyusun.com)