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Vav-Labs

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Created
3 months ago

About

Building production-grade tools and developer systems from Turin, Italy.

Current work focuses on Godot navigation tooling, Unity diagnostics, real-time systems, and long-lived software built with a practical engineering mindset.

Most projects start from ordinary production problems: pathfinding that stops scaling, bugs without evidence, editor workflows that collapse under real projects, or systems that became difficult to maintain after the prototype phase.

Public work:

PathForge Pro for Godot Godot Project Doctor Mini BugLens for Unity Hyperplex.TDA research

https://vav-labs.com/

Recent Submissions

  1. 1. Obstacle avoidance for robots of multiple sizes and forms Horizon Zero Dawn [pdf] (gameaipro.com)
  2. 2. NavigationServer2D in Godot: The Complete Guide (vav-labs.com)
  3. 3. AStarGrid2D in Godot 4: The Complete Reference (vav-labs.com)
  4. 4. Show HN: 10k moving agents in Godot using GDScript (vav-labs.com)

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