Recent blog posts
Investigating SPIR-V for the shader system - Part 4
In this blog post, we have a big announcement to make. We'll also talk about the implementation of the mixin system as well as the integration of the new shader system in Stride, what it means and what we can expect for its future.
Investigating SPIR-V for the shader system - Part 3
In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how this can be possible without sacrificing performance and allocating the least amount of memory possible. And finally see how this improved on the current shader parser system in Stride.
Announcing Stride 4.3
Stride 4.3 brings .NET 10 and C# 14, Bepu Physics, Vulkan compute shaders, custom assets, cross-platform build strides, mesh buffer helpers, Rider/VSCode support, and performance and stability fixes.