Food Spawn Near Nests 0.4
Food Nutritional Value 1.0
Build Rate (Success %) 1.0
Damage Rate (Combat) 0.05
Group Agent Tax Premium 0.05
Lifespan & Age
Resource Limits
Structure Stability
Outside Gain (Near Bonded) 1
Outside Decay (Not Bonded) 4
Group Benefits
Defense Bonus/Member 0.03
Healing Bonus/Member 0.02
Group Agent Elastic Bond Max Length 180
Group Agent Min Members 5
Group Agent Max Members 7
Group Agent Min Age (frames) 500
Rigid Bonds
Rigid Bond Stiffness 0.15
Nest Splitting
Nest Agent Spawn Rate 0.02
Nest Drift
Friendly Nest Attraction 0.02
Enemy Nest Repulsion 0.05
Unaffiliated Group Drift 0.01
Social Attraction
Reproduction Dynamics
Movement Patterns
Leader Max Wander Radius 120
Food Decay System
Botanist Fertilize Rate 0.05
Botanist Fertilize Radius 30
Farmer & Food Chain
Farmer Spawn Grazer Rate 0.01
Farmer Health Threshold 0.7
Prey Asexual Repro Rate 0.005
Predator Spawn Rate 0.005
Prey Spawn Rate (groups) 0.01
Diplomacy & Trade
Diplomat Spawn Distance 220
Merchant Spawn Distance 180
Merchant Trade Frequency 0.02
Min Alliance for Trade 20
Diplomat Negotiation Rate 0.15
Diplomatic Bond Growth 2.0
Commercial Bond Growth 3.0
Bond Reinforcement Threshold 30
Audio