

Using real shadows to make a video game 👾 You control Plato, a little green square, with the simple goal of collecting all the coins. The levels are built by placing real objects in front of the projector. The objects cast shadows onto the screen and a webcam watches those shadows and turns them into collision surfaces in real time, so Plato can run, roll and jump across the shadows of physical objects. Behind the scenes, the webcam feeds into TouchDesigner, where the shadows are isolated and turned into a low-resolution collision map. The camera, projector and game are mapped to the same space, so the collision map lines up with the shadows you see on the wall. It’s sent live to Godot, turning those shadows into physics geometry that Plato can interact with. #stupidvideogames #platosgame #shadowgame #touchdesigner #godot
Oh please make this a Real input device with game. Imagine playing coop, one Person is controlling the square, the other has to make shadows with his hands and body, sometimes with bricks or other things to help or restrict. 😍
This would be such a crazy good game for little kids. I certainly hope you’ll release this as a packaged product. Especially if you limit the amount of shapes to a specific number per level and they have to arrange them themselves to puzzle a way though. This is a really cool idea.
This is amazing!! It is perfect, especially for children with additional needs ❤️. Teachers would love this
Que coñazo tener que estar soltando el mando para poner unos cubos y encima para algo super básico y aburrido como es ir dar saltitos sin más, que muy original y muy bonito, pero quién compraría eso? Te dura 2 días la tonteria















