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I first played Freelancer in 2006. I remember being absolutely captivated by the game, and at age 12, enthralled by the campaign. Of course, I also thought the game was punishingly hard, and eventually gave up on it after being repeatedly killed by Corsairs in Omega-41 I couldn't escape from. After a break and coming back later on, I found out I'd done this to myself, by not realising afterburners or engine kill existed. That was a real gamechanger. What turned Freelancer from a nostalgic memory of my childhood to my all-time favourite game was the online modding community. I started playing the Discovery mod in 2007, which is basically a full scale expansion pack that massively extends the game in the aftermath of the campaign. I jumped onto their hosted multiplayer server and started looking around the dozens of new systems and ships. It was a roleplay server with 200 concurrent players online, and that immediately hooked me. The game's lore and environment were suddenly transformed from an interesting backdrop to the inspiration that drives conflict for real players and factions in this magical MMO experience. I've been playing Discovery on and off for 18 years at this point (Jesus Christ) and the community there is still going strong, with multiple mod releases per year. If you want the 2025 Freelancer experience, I'd wholeheartedly recommend checking out the Freelancer HD Edition mod for a crisp campaign play-through, followed by the Discovery mod for a radically expanded game and multiplayer experience.

FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.

Heroes of Might & Magic: Olden EraHeroes of Might & Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Explore the map solo or in multiplayer, triumph in iconic battles and establish peace on a continent where it was never an option.

Final Fantasy XFinal Fantasy X is the tenth main installment in the FF series and the first title released on sixth-generation consoles. It was also the first game to feature fully three-dimensional areas rather than including pre-rendered backdrops, and the first to include voice acting. Final Fantasy X tells the story of a star blitzball player, Tidus, who journeys with a young and beautiful summoner named Yuna on her quest to save the world of Spira from an endless cycle of destruction wrought by the colossal menace Sin.

Mouse: P.I. For HireMouse: P.I. For Hire, a gritty and noir-fueled FPS shooter that draws inspiration from classic cartoons of the 1930s. Mouse: P.I. For Hire boasts a unique visual style inspired by the charm of 1930s rubber hose animation, transporting players to a nostalgic era of early cartoons. Assume the role of a private detective navigating a noir city teeming with gangs, mobs, and characters from the dark side. Unravel a quest for justice in a noir city mired in chaos, corruption, and vibrant energy, utilizing a diverse arsenal of weapons, power-ups, and explosives to thwart the takeover by corrupt politicians. The game's playful weaponry and distinctive health display, coupled with enemies behaving like cartoon characters, add a lighthearted twist to traditional FPS gameplay.

Sea of StarsSea of Stars is a turn-based RPG inspired by the classics. Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
Votes: 18239

Dragon QuestThe player takes the role of a namable Hero. The Hero's name has an effect on his statistical growth over the course of the game. Battles are fought in a turn-based format and experience points and gold are awarded after every battle, allowing the Hero to level-up in ability and allows them to buy better weapons, armor, and items. Progression consists of traveling over an overworld map and through dungeons, fighting monsters encountered via random battles along the journey.




Total Upvotes21,524,632
Released Games2,011
Total Voters1,289,013
Games To Vote On113,987

Fable IIISet 50 years after the events of Fable II, the continent of Albion (where the Fable series is set) is under the control of Logan, a tyrant king and the Hero's older brother[1]. The player's character, the "Hero", is forced into a quest to become a revolutionary leader to defeat Logan after he reveals his true personality to the Hero. Over the course of the first half of the game, the Hero will overthrow Logan and become ruler of Albion themselves. During the second half of the game, a strange force from Aurora, called The Darkness will threaten Albion and the player has to decide how to react to it.

Diablo IILike its predecessor, Diablo II is an action role-playing game with dark fantasy and horror themes. The player controls a new hero attempting to stop the destruction unleashed by Diablo's return. The game's 4 acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with. Diablo II had become one of the most popular online games of all time. Major factors that contributed to Diablo II's success include what fans found to be addictive hack-and-slash gameplay and free access to Battle.net.

Praey for the Gods"Praey for the Gods" is a brutal journey set on a desolate frozen island, where your only chance of survival is to destroy the very gods you believe in. In Praey for the Gods, you play a lone hero sent to the edge of a dying world to discover the mystery behind a never-ending winter. Arriving with only the clothes on your back, you must survive the colossal dangers that you encounter. To restore balance and reclaim the land from the brink, you will be faced with questions that not even a God knows the answer to."

Heroes of Might & Magic: Olden EraHeroes of Might & Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Explore the map solo or in multiplayer, triumph in iconic battles and establish peace on a continent where it was never an option.

Silent HillSilent Hill is the first installment in the Silent Hill series of psychological survival horror video games. Unlike earlier survival horror games that focused on protagonists with combat training, the main character Harry Mason is an average man. The gameplay consists of combat, exploration, and puzzle-solving. The controller vibration is used to indicate Harry's heartbeat and will vibrate on low health. The player must regularly enter an inventory screen to check Harry's health, use items, and equip different weapons.

Final Fantasy XFinal Fantasy X is the tenth main installment in the FF series and the first title released on sixth-generation consoles. It was also the first game to feature fully three-dimensional areas rather than including pre-rendered backdrops, and the first to include voice acting. Final Fantasy X tells the story of a star blitzball player, Tidus, who journeys with a young and beautiful summoner named Yuna on her quest to save the world of Spira from an endless cycle of destruction wrought by the colossal menace Sin.

Fable IIFable 2 is the second game in the fable series by Lionhead Studios, it is an open world role-playing game. It has a simple story line where the hero needs to save Albion from the evil Lord Lucian by collecting together the other three heroes to defeat him. Interactive cut-scenes are a large part of the game however the main character never speaks and all dialogue is uncontrolled. The game features a large variety of game play and freedom, allowing a player to shape the world around and the characters appearance and moral standing based on decisions throughout the game. The player can also get married both same and opposite sex and bring up children to childhood but no farther, expressions are a lot more interactive with NPC's than before

Sea Dogs: To Each His Own1654 AC. The Caribbean. A place of opportunities and mysteries. Take a role of Charles de Maure - a young French noble who arrived to the New World to assist his brother. What seemed to be a simple family matter, turned into a lifelong adventure!

Black & WhitePlay the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your representative in the world. Raise it to gigantic proportions and teach it to do your bidding--whether the animal grows into an evil colossus of mass destruction or a kind and gentle giant is up to you. Progress through the game's rich storyline performing powerful miracles to battle other deities and become the world's supreme god.

Max PayneMax Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win. Max Payne is a relentless story-driven game about a man on the edge, fighting to clear his name while struggling to uncover the truth about his slain family amongst a myriad of plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. The groundbreaking original cinematic action-shooter, Max Payne introduced the concept of Bullet Time in videogames. Through its stylish slow-motion gunplay combined with a dark and twisted story, Max Payne redefined the action-shooter genre.