“That was a very frank interview.” A 61-game chat with the CEO of Atari

· Game File ·

2 min read Original article ↗

The idea I posed to Atari CEO Wade Rosen this past spring was simple: We’d find a spot to sit down at the gaming conference we were both attending in Las Vegas. I’d open my laptop to a list of every game Atari had published since he took charge in 2021. We’d talk about each one, in order.

This was a potentially time-consuming project. The Atari of the last five years has been prolific, publishing nearly one game a month. We’d have an hour, max. We’d need to talk about more than 50 games.

I also wasn’t sure if it’d be awkward. Atari had tried a lot of things in recent years. Some releases, such as the Atari 50 retro collection, were obvious hits, but there’d been a lot of misses. I wasn’t sure how he’d handle discussing the flops.

Thankfully, Rosen was game, refreshingly so.

Across two interviews—one conducted in Vegas last April and a second via a video call in October—Rosen and I covered nearly every Atari-published game since the start of his run. That’s 61 games, from September 2021’s Centipede Recharged through today’s Godzilla: Destroy All Monsters Melee Remastered.

We would talk about…

  • Games like Atari Mania that Rosen thinks missed the mark (“It should be more fun than it is, in candor”)

  • And games like Atari 50 that hit it (“This is probably my favorite game that we’ve done since I’ve been here.”)

  • The game that was pitched to Rosen as “Missile Command mixed with Inscryption”

  • And why Atari didn’t delay the Metroidvania that they released last year on the same day as Silksong

  • We discussed when Steam reviews are a good proxy for sales… and when they’re not

  • When he’s let a dev team proceed with a game that might not be a big money-maker

  • Plus much, much more.

Even if you’ve not kept up with modern Atari, I think you’ll be interested in how this conversation tracks a company trying to find its way, one game at a time.

I’ve never done an interview quite like this.