5.0 — Blender

11 min read Original article ↗
Blender 5.0 splash by Juan Hernández
Blender 5.0 splash by Juan Hernández

What’s New Recap

New features overview by Jonathan Lampel from CGCookie, Harry Blends, Paul Caggegi, Wayne Dixon, Aidy Burrows, Károly Zsolnai-Fehér and Martin Klekner.

Color me impressed.

Blender 5.0 introduces a completely overhauled color management pipeline that natively supports wide-gamut and HDR color spaces.

Rec.709 vs Rec.2020

HDReady

Blender can now display and export HDR and wide-gamut colors for both images and video.

New display and views:

  • ACES 1.3 and 2.0 views as an alternative to AgX and Filmic and for compatibility with ACES pipelines (both standard and HDR).
  • Rec.2100-PQ and Rec.2100-HLG displays. May be used for color grading for HDR video export.
  • AgX HDR view.

Your Safe Space

Introducing: Blend file Working Color space.

With support for Linear Rec.2020 and ACEScg, it is now possible to use a wider gamut of colors for materials, lights and compositing, and to follow common ACES workflows.

Rendering in the Rec.2020 working space allows for the use of a wider internal color gamut.

Team Player

Blender 5.0 includes essential support for ACES 1.3 and 2.0 workflows with the ACEScg working space.

ACES 2.0 view transform and OpenEXR images saved in the ACES2065-1 and ACEScg color spaces.

This covers most needs when working in an ACES pipeline. For more complete support, the official ACES configurations can be manually installed and set through the OCIO environment variable.

MORE COLOR MANAGEMENT

The sky is not the limit.

The Sky Texture node now supports multiple scattering, providing more realistic effects procedurally out of the box.

The new sky model works great for accurate reflections indoor too. The old “Nishita” model is still available as “Single Scattering”.

Night & Day

Generate a sunset scene instantly by animating only one parameter.

Beautiful out of the box, in both Cycles and EEVEE.

Animated sky texture node using a fisheye camera (Cycles).

Radial Tiling

The new Radial Tiling node is a building block for creating shapes and tilings, including rounded corners.

Radial Tiling Cobblestone
Radial textures with ease.

Multiresolution Baking

Baking from meshes that use the Multiresolution modifier has been greatly improved in Blender 5.0.

  • Added support for baking Vector Displacement.
  • Added support for n-gon faces.
  • Bake only to selected and active images (as opposed to all active images).
  • Subdivision Level and UV Interpolation matches the Subdivision Surface modifier.
  • Several issues related to baking at non-zero subdivision levels have been resolved.
Multires Modifier

On and on and on…

Shading nodes now support Repeat Zones, just like Geometry Nodes.

EEVEE supports dynamic iteration count, while Cycles is limited to a fixed number at the moment, with plans to improve this in the future.

Download this background .blend file and try it out yourself!

Raymarch fractal demo. Download this file.

MORE RENDERING

CYCLES

Unbiasedly
Smooth

A new unbiased null-scattering volume rendering algorithm is now the default. It removes blocky artifacts in overlapping volumes and eliminates the need for step size, max steps, and homogeneous volume settings.

Scene where the new unbiased sampling is more efficient.
Both renders took 30 seconds.

CYCLES

Subsurface
Scattering

Blender 5.0 introduces a more accurate random walk subsurface scattering algorithm with multiple bounces, reducing darkening artifacts at the cost of some render time.

Thin Film Metallic
CYCLES

Metallic
Thin Film Iridescence

The physically-based iridescense effects caused by dielectric thin film introduced in Blender 4.2 LTS, is now supported by metals too (Metallic BSDF and Principled BSDF).

CYCLES

Subdivide and Conquer

Adaptive Subdivision is no longer an experimental feature, and always available in the Subdivision Surface modifier.

It features a new Object Space option to set edge length in object space instead of pixel size. This allows object instancing to use minimal memory by subdividing the mesh once, independent of camera size, and instancing it many times.

A four-vertices plane using Adaptive Subdivision and the camera as dicing object.

Quick demo using a wireframe shader on a simple plane mesh (four vertices).

MORE CYCLES

EEVEE

Quick Start

Materials now compile much faster across all backends. This means a faster startup and overall experience.

Configurations using NVIDIA and Vulkan backend are up to 4 times faster.

  • OpenGL
  • Vulkan
  • Blender 4.5 LTS

  • Blender 5.0

  • 0
  • 10
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  • 30
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  • 50
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  • Material Compilation Time in Seconds (lower is better)
3D Viewport MatCaps
3D VIEWPORT

Better MatCaps, no cap

Blender 5.0 features new and updated MatCaps that include optional specular light. This increases shading quality and readability on dark surfaces.

MORE EEVEE

Human Base Meshes v1.4.0

Free to Play

New demo files and updated asset bundles by the community!

The Human Base Meshes asset bundle has been updated with a new fully realistic skeleton asset.

Use it to study, practice, or even in commercial projects! It’s public domain, free as in freedom.

Human Base Meshes v1.4.0 Skeleton
New skeleton asset in Human Base Meshes v1.4.0
COMPOSITOR

Drag & Comp

The Compositor in Blender 5.0 features a new asset shelf, filled with built-in effects to get from nothing to stunning in no time.

Compositor Asset Shelf

Simulate color fringing caused by lens chromatic aberration.

Tint highlights and shadows with different colors.

Enhance contrast, color, clarity and sharpness.

MORE COMPOSITOR

Still from Agent 327: view of Amsterdam.

INDUSTRY READY

Just like all other Blender releases in 2025 (Blender 4.4 and Blender 4.5 LTS), all libraries in Blender 5.0 are aligned with the VFX Reference Platform 2025, making studio pipeline integration and maintenance easier.

GREASE PENCIL

A Little Blurry

Grease Pencil objects now support motion blur.

The number of motion blur steps can be adjusted for better quality.

Sharp Corners Ahead

Grease Pencil strokes can now have different corner types set per point.

  • Flat
  • Sharp
  • Round (default)
Grease Pencil Point Corner Types
New corner types per point: Round, Sharp, and Flat.
Grease Pencil: Cyclical End Cap rendering

Go Full Circle

Cyclical strokes now correctly connect start and end segments without gaps or overlaps.

Grease Pencil 5.0 Mumu Mundo

MORE GREASE PENCIL

SEQUENCER
OVERHAUL

Blender 5.0 brings unprecedented integration of the Video Sequencer across areas.

Video Sequencer UI in Blender 5.0

New places, new tools, new workflows, the same good ol’ Sequencer.

1. Proper Properties

Strip properties now appear where you’d expect them: the Properties Editor.

A dedicated Strip tab contains all the settings previously located in the Sequencer sidebar.

A new Strip Modifiers tab lists all modifiers in a familiar stack layout, including drag & drop support.

The Add Modifier menu now includes icons, search functionality, and a new modifier*

Strip Modifiers tab and Add menu in Properties Editor.
Strip Modifiers tab and Add menu in Properties Editor.
Edit Scene in VSE
Preview and edit scenes live. Watch this workflow in action.

2. Set the Scene

Previously, the Sequencer was tied to whichever scene was currently active. With Blender 5.0, you can now choose a different scene for the Sequencer allowing multi-scene workflows.

Turn on the new Sync Scene Time option to switch the active scene as you scrub through your edit.

3. Bound to Slip

Sliding or slipping strips now clamp to the content’s limits by default. This can be overridden by pressing C (Clamp). It also works with the new sidebar Slip tool.

Two new selection tools were added: Select Circle and Select Lasso.

During transformations, strips highlight in red to indicate that their content bounds have been reached.

4. Time on Your Side

Meet: Playback Controls, a region built-in the Sequencer (and other animation editors). No need to have a Timeline editor just for playback or set frame range.

Playback Controls in VSE
New Playback Controls region, featuring new Jump by Delta operators to skip time by seconds or frames.

*…Compositor Modifier

The power of hundreds of nodes from Blender’s production-ready compositor is now available in the Video Sequencer. Meet your new favorite modifier.

EVEN MORE SEQUENCER GOODIES

Video Sequencer + Grease Pencil: Ultimate Storyboarding

Overview of the new Blender story tools by Pablo Fournier from Blender Studio.
MODELING

Array Renewed

Say hi to the new Array modifier! With support for circular distribution, randomization, gizmos, and more.

This modifier is built using Geometry Nodes, allowing you to customize and expand them as you like.

New Array modifier.

…plus these five new modifiers built using Geometry Nodes!

MORE MODELING & UV

EXPAND
YOUR BLENDER

The Blender Extensions platform keeps growing, with over 700 free add-ons and themes to customize your workflows.

You can also share your own add-ons and themes!

VR & XR

Turn for the Better

New features were added to the movement system in VR Scene Inspection.

  • Vignette Effect: To help reduce motion sickness.
  • Snap Turning: Flicking the right thumbstick left or right now moves the camera in discrete amounts by default.
  • Control Fly Speed in VR Session settings.
  • New VR Navigation Preferences.

Additionally, Teleportation has received some quality of life improvements:

  • Improved visuals for valid/invalid teleport targets.
  • Teleport ray now arcs downward.
  • If no object is hit, the ray will collide with the ground for easier navigation in sparse scenes.
New Vignette Effect in VR
New Vignette Effect while navigating in VR.
Projects to Look forward to in 2024

BUT WAIT, THERE’S MORE

On December 16th 2025, Blender 5.0.1 was released featuring 132 additional bug fixes. See the changelog.

CREDITS

List of developers that contributed to Blender 5.0

Blender is a community project.
Learn more on how you can contribute to Blender.

Splash artwork: CC-BY-SA – Juan Hernández
Working Color Space teapot and Sky scattering reflections demo by Christopher 3D. SSS demo by Metin Seven. Thin Film by geedoubleu. Grease Pencil motion blur demo by Dedouze.

Huge thanks to everyone involved! 🧡

The Blender team. November 18th, 2025