A completely new workflow for editing meshes, new physics simulation methods, faster Cycles rendering, better compositing with Eevee, and so much more. Blender 2.92 marks the beginning of something incredible.
Released February 25th, 2021
GEOMETRY MEETS NODES
The new Geometry Nodes editor opens the door for creating and manipulating meshes using a node-based system.
A NEW MODIFIER
Create your own custom modifier! Expose properties from the nodes in the modifier stack for an easy-to-use interface.

POINT SCATTER
This first iteration focuses on object scattering and instancing, laying the groundwork for more advanced workflows in the upcoming releases.
Learn
The user manual has been updated with a list of all the nodes, attributes, and more.
Try It
Learn by example with these files, look out for notes in the Geometry Nodes editor.
#GeometryNodes
The community is already creating the impossible. Join the party!

SCULPT GALORE
Smear multires displacement over the limit surface similar to how smearing for colors and topology slide works.
Next level organic sculpting.
Smearing can be used multiple times over the same area without generating artifacts in the topology. In the video the Expand smear mode is used.
SILHOUETTE ANYTIME
Shape silhouettes as you please with this new option in the Grab tool.
When used on thin meshes, grabbing from one side of the object won’t affecting the shape on the other side.
ELASTIC SNAKE
This mode deforms the mesh using a kelvinlet instead of applying
the displacement directly inside the brush radius, which is great for
stylized shapes sketching.
CHOP CHOP
Mesh Fairing allows you to visually remove parts of your mesh by completely smoothing the area inside a Face Set.
MORE SCULPT GOODIES
CURVE YOUR PENCIL
Grease Pencil strokes can now be edited as curves!
Edit strokes like Bézier curves. Learn more in the manual.
SMOOOOTH
Grease Pencil interpolation has been improved to better deal with different sized strokes.
Previously, the longer stroke would be cut off. With the new algorithm, the strokes are properly “stretched” to fit the extreme shapes exactly.
EVEN MORE GREASE PENCIL


EEVOLVED ❤️
Eevee and Cycles have never been closer!
CRYPTOMATTE
The Cryptomatte standard is now in Eevee! To efficiently create mattes for compositing. The settings are shared between Eevee and Cycles.
SHADER AOV
Arbitrary Output Variables are essential for compositing, now also available when rendering in Eevee! Shader AOV settings are also shared with Cycles.

SPEAK VOLUMES
Volume rendering is significantly more memory efficient, by using a sparse NanoVDB grid. Read more.

MAKE A SPLASH
Blender 2.92 introduces APIC, a new method for simulations.
FLIP
FLIP produces a very splashy simulation with lots of particles dispersed in the air.
APIC
APIC produces a very energetic but also more stable simulation. Vortices within the liquid will be preserved better than with FLIP.
EVEN MORE PHYSICS

EXPOSÉ
See everything with the new Exposure node in the Compositor.
On the left side the result of the exposure node, on the right the raw image.
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