How America gamified its war with Iran

3 min read Original article ↗

The U.S. government is treating strikes on Iran like a video game, inviting the country to watch as memes and montages subsume the human cost of war.

Why it matters: The Trump administration didn't invent the gamification of war, nor did it invent wartime propaganda — a tool of statecraft as old as armed conflict itself.

Zoom in: Two weeks into Operation Epic Fury, much of the White House's online messaging has been gleefully trollish — a stream of videos splicing real missile strikes with footage from Call of Duty, Wii Sports and Hollywood blockbusters.

When CNN aired a segment on the jarring content, White House communications director Steven Cheung thanked the network for covering "all of our banger videos."

What they're saying: "The legacy media wants us to apologize for highlighting the United States Military's incredible success, but the White House will continue showcasing the many examples of Iran's ballistic missiles, production facilities, and dreams of owning a nuclear weapon being destroyed in real time," White House spokesperson Anna Kelly told Axios.

Zoom out: The videos have worked exactly as the White House intended — projecting strength, generating shock value and reinforcing President Trump's image as a leader who hits hard and answers to no one.

Take prediction markets: Modern conflicts have become live gambling exchanges, with more than $1 billion wagered on Iran strikes and regime change since the bombing began.

Between the lines: The memes and profiteering obscure a staggering human toll. "War is hell and always will be," as Defense Secretary Pete Hegseth acknowledged.

The bottom line: For millions of Americans, the Iran war lives in the same feed as memes, AI slop and sports highlights — forging a false intimacy with armed conflict that no previous generation has experienced.