Seedance 2.5 API — 30s Native Video, 50 References, ByteDance | Atlas Cloud

Atlas Cloud

12 min read Original article ↗

Prompt

[Style] Japanese TV Game Show (Live-Action Broadcast), two-player competitive comedy, multi-camera live broadcast, 4K photorealistic photography, high-saturation summer colors, entirely real-time with no slow motion [Duration] About half a minute [Aspect Ratio] 16:9 horizontal [Set] A sunny outdoor large leisure pool. The entire course strictly advances from the left side of the frame to the right. At the far left, two same-height starting platforms are set side by side: the foreground red course belongs to Character A, the background blue course belongs to Character B. The two parallel courses are identical in structure: Segment 1 is a high overhead zipline track descending from left to right, with a two-hand grip bar and a round soft foot-pad hanging beneath the pulley; Segment 2 is a small disk 2.2 meters in diameter spinning continuously at a steady speed; Segment 3 is three soft hexagonal floating blocks that bob up and down and tilt side to side; Segment 4 is a short, slick, curved slide. At the far right, the two slides feed side by side into a single giant red-and-yellow disk 6 meters in diameter, with a low soft divider strip between the entrances to keep the two from colliding on entry. The final large disk is mounted on an underwater motor axle, rotating clockwise steadily throughout, its surface bearing a yellow sumo circle, a red outer ring, and a thin film of water, with no railing at the edge and clear pool water all around. The background has palm trees, a large water slide, lighting rigs, a commentator's booth, and temporary stands packed with spectators. [Characters] Character A @ Image 1, Character B @ Image 2; keep the face, hairstyle, body type, and athletic variety-competition outfit from each reference image, unchanged throughout. Character A has a red soft sumo pad fixed at the waist; Character B has a blue soft sumo pad fixed at the waist; the pads are present from the opening through the fall into the water. [Fixed Rules] Character A and Character B always advance simultaneously from the left of the frame to the right. Character A stays fixed on the foreground red course, Character B on the background blue course; before reaching the final large disk, lane switching, crossing, head-on sliding, and collisions are forbidden. Both characters' head orientation, sliding direction, jump direction, and the camera's advancing direction all stay left-to-right. The position, count, color, size, and connection relationship of the two courses stay unchanged throughout. Both small disks and the final large disk keep rotating clockwise in every shot they appear in, and must not suddenly stop or reverse. At the opening, both characters' hair and clothes are dry; Character B becomes naturally soaked only after being pushed off the large disk into the water by Character A; Character A remains on the disk at the end and may only be hit by a few water droplets. The fixed final result is Character A wins and Character B falls into the water. Shot 1: Side-by-Side Start (Front Side Master Wide, ENG Camera) The camera sits at the front side of the pool, capturing in a front-side wide the two side-by-side starting platforms at left, the two parallel courses, and the continuously rotating large disk at the far right all at once. Character A stands on the foreground red platform, Character B on the background blue platform, both facing right. Character A grips the red zipline bar, leans forward, and shouts: "Zettai katsu!" (I'm definitely going to win!) Character B grips the blue zipline bar, turns her head toward A, and replies: "Makenai yo!" (I won't lose!) A two-way buzzer sounds simultaneously, and both push off their platforms to the right in sync. Commentator: "Futari dōji sutāto! Heisō kōsu no saki wa kaiten dohyō desu!" (Both start at the same time! At the end of the parallel courses is a rotating ring!) SFX: starting buzzer, spectator countdown, and a full-arena cheer. Shot 2: Twin-Track Side-by-Side Slide (Side Dolly Track L→R) A track camera moves right at the same speed as the two, the two zipline tracks staying parallel; Character A in the foreground, Character B in the background, both gripping the bars with both hands and standing on the soft foot-pads. Character A starts a bit faster, her body pulled into a backward-leaning straight line by the speed; Character B's foot-pad sways side to side, so she bends her knees and tightens her legs, sliding while pointing forward at A. Character B shouts: "Matte!" (Wait for me!) Character A looks back and laughs: "Hayaku!" (Hurry up!) Approaching the landing zone, Character B swings her body back and forth to catch up by half a body length; they arrive nearly side by side, but always keep two separate front-and-back tracks — no crossing, no collision. SFX: high-speed twin-zipline slide, wind, character shouts, and spectator laughter. Shot 3: Side-by-Side Spinning Small Disks (Fixed Side Two-shot) A fixed side medium-wide captures both the red and blue small disks at once, clearly showing both spinning clockwise, with the final large disk still rotating far to the right of the frame. Character A lets go first and drops onto the foreground red small disk, her soles carried backward by the disk surface; she spreads her arms and takes rapid reverse mini-steps, steadying herself after a quarter turn. Character B slips as she lands on the background blue small disk and sits straight down on the wet surface, carried half a turn in a seated pose by the disk; she braces her hands on the surface, pushes off with her feet, and springs up with the spin to stand again. Character B laughs: "Suwacchatta!" (I sat down!) Commentator: "A wa antei! B wa suwatta mama isshū shisō da!" (A is steady! B nearly did a full turn while sitting!) SFX: low-frequency motor hum, sole friction, muffled soft-disk thuds, and roaring spectator laughter. Shot 4: Parallel Floating-Block Jumps and Slide Entry (Side Tracking L→R) The side track camera keeps tracking left to right, the foreground red floating blocks and background blue floating blocks staying parallel, both characters always advancing in the same direction. Character A crosses the three red-and-yellow blocks in succession: one-foot tap on the first, both feet on the second, the third tilting right; her upper body tips sideways and she taps the water with her right hand for leverage, then immediately pushes up onto the red slide. When Character B crosses the three blue-and-yellow blocks, the second one suddenly sinks; her left foot steps into shallow water and her arms windmill wildly; she doesn't fall in, and rides the momentum to kneel on the third block, then pushes herself up with both hands to flop onto the blue slide. Character A slides right lying prone on the foreground slide, arms extended forward; Character B slides right in a seated pose on the background slide, feet first and hands flailing. The two slide onto the far-right large disk simultaneously through the two side-by-side entrances, the soft divider strip ensuring they don't collide. Character A lands in the front half of the disk, Character B in the back half; both are carried sideways by the clockwise disk, then push back to return to the yellow sumo circle. Lines: Character A: "Saki ni tsuita!" (I got here first!) Character B: "Hobo dōji!" (It was basically at the same time!) SFX: floating blocks hitting water, splashes, slide friction, and continuous spectator gasps. Shot 5: Rotating-Disk Sumo Opening (High Front 3/4 Wide) A high front-diagonal wide captures the full final large disk, the yellow sumo circle, the red outer ring, and the surrounding pool; the disk keeps rotating clockwise, the thin film of water reflecting the sunlight. Character A and Character B each get up amid the rotation, are carried two steps sideways to the right by the disk, then take reverse mini-steps at the same time back to the yellow circle. They face each other, lower their centers of gravity, spread their feet, and grip each other's shoulders and the soft waist pads. Character A shouts: "Shōbu!" (Let's settle this!) Character B replies: "Kakatte koi!" (Bring it on!) Commentator: "Saigo wa kaiten dohyō de suijō sumō!" (The finale is water sumo on the rotating ring!) SFX: match gong, disk motor, and rhythmic spectator clapping. Shot 6: Three Rounds of Hilarious Shoving (Broadcast Rapid Cuts, Real-time) Round one uses a fixed disk-side camera: Character A pushes forward first, Character B dodges sideways along the disk's rotation; A overshoots and takes three steps on the red outer ring before braking, arms windmilling. Hard cut to a central front medium shot: Character B seizes the chance to ram Character A with her blue waist pad, and A is pushed into sitting on the wet surface, but pushes off backward with both feet to slide back to the yellow circle without falling in. Hard cut to an overhead top shot of the disk: the two grip each other's shoulder pads again and turn half a circle together with the disk; Character B's right foot suddenly slips and A is dragged into spinning too, the two spinning in place as if joined together, then letting go at the same time and staggering off in opposite directions. Character A pants and laughs: "Me ga mawaru!" (I'm getting dizzy!) Character B replies: "Mada mada!" (Not yet!) Commentator: "Oshite iru no ka, mawasarete iru no ka wakarimasen!" (I can't tell anymore whether they're pushing or just being spun by the disk!) SFX: wet-shoe friction, the puff of soft pads colliding, and spectator laughter; entirely real-time, no slow motion, no replay. Shot 7: Character A's Feint Pushes Character B Into the Water (Front Side Master Shot) A fixed front-side wide captures both characters, the disk edge, and the water directly below all at once, the large disk still rotating clockwise. Character B lowers her body and charges straight at Character A; A pretends to slip and retreat, letting B keep accelerating. Nearing the disk's red outer ring, A suddenly steps to the side in the direction of the rotation, B lunges into empty space, her body turning side-on to the disk edge. Character A immediately pushes both hands against Character B's blue waist pad, shoulder pressed below the pad, and takes two steps forward; she contacts only the soft pad and the shoulder — no head or neck, no striking. Character B backpedals fast on the wet surface, her first step onto the red outer ring, her second step's heel sliding off the disk; her hands grab at empty air, and her body falls backward into the pool under gravity, throwing up a big splash. Character B shouts as she falls: "Uwaaaah!" (Whoaaaa—!) Commentator: "A no feinto seikō! B ga ochita—!" (A's feint worked! B fell in—!) SFX: rapid sole friction, the muffled thud of the soft pad, the splash of entry, and an eruption of arena cheers. Shot 8: Water-Surface Reaction and Winning Finish (Water-level Two-shot → Wide Pull-back) A water-level two-shot: Character B surfaces face and shoulders out of the water, her hair and clothes naturally soaked, wipes the water from her face, and looks up at Character A still on the disk. Character A stands at the center of the disk and raises both arms in celebration: "Yattā!" (I won!) The disk keeps turning, and as she celebrates her feet slip and her body tips toward the edge; she immediately kneels and braces one hand on the disk, staying on it by a hair without falling in. Character B laughs and splashes water upward with both hands, the spray reaching only Character A's arms and face, and shouts: "Tsugi wa makenai!" (I won't lose next time!) The camera slowly pulls into a wide: Character A kneels laughing on the still-rotating large disk, Character B splashes in the water, and the spectators stand up and applaud. Commentator: "Shōsha wa A! Saigo made yudan dekimasen!" (The winner is A! You can't let your guard down until the very end!) SFX: big cheer, applause, laughter, and a closing gong. [Audio] Throughout, thinly lay a fast-paced game-show BGM in the style of a Japanese large-scale variety special. Spectator cheers, laughter, applause, buzzers, twin-zipline sounds, disk motors, sole friction, floating blocks hitting water, slide friction, soft-pad collisions, and the splash of the fall are all strictly synced. Character A, Character B, and the commentator speak natural, clear Japanese with lip-synced lines; during lines, the BGM and spectator sounds automatically duck, no other characters' dialogue is added, and no subtitles are generated. [Camera and Editing] Natural multi-camera TV broadcast, hard cuts only, entirely real-time with no slow motion, no replay, no freeze frames. The whole piece maintains a left-to-right 180-degree axis: Character A fixed on the foreground red course, Character B on the background blue course; the slide, jump, floating-block, and slide cameras all track sideways to the right, and reverse shooting that would make a character appear to walk backward is forbidden. After reaching the final disk, the disk edge, water surface, and the two characters' relative positions stay continuous across cuts. All disk shots must clearly show clockwise rotation. [Forbidden Throughout] Starting in opposite directions, head-on sliding, left-right lane crossing, character lane switching, character swapping, a third challenger, multi-person duplication, teleportation, positional regression, mid-air freezing, body deformation, adding or removing hands or feet, passing through props, grabbing the head or neck, striking, and dangerous collisions. The two courses and the final large disk must not change position, count, color, or size; the small disks and the final large disk must not stop, reverse, or speed up and slow down erratically. Character B must not be fully soaked before falling in; Character A must not fall in and may only be splashed by a little water at the end. The finale must be Character A pushing Character B off the disk edge into the water. Outfits do not fall off, tear, turn transparent, or shift excessively. No real show names, TV station names, company names, sponsors, trademarks, subtitles, show logos, station bugs, watermarks, meaningless text, or garbled characters appear.