Updated: Aug 4, 2026
Overview
Web Apps for Meta Ray-Ban Display (MRBD) use standard web APIs. The easiest way to build Web Apps is using AI coding tools.
Learn how to build optimized Meta Ray-Ban Display Web Apps by understanding:
- How to Build with AI
- Capabilities and Best Practices
- Display
- Input
- Sensors
- Location
- Local Storage
- App Icons
Build with AI
AI coding tools and app platforms such as Replit, Manus, Lovable, Claude Code, Vercel, and Cursor can help build Web Apps for Meta Ray-Ban Display glasses when prompts include the platform constraints. The most reliable setup combines the Web Apps GitHub plugin, this guide, and the Wearables MCP endpoint https://mcp.developer.meta.com/wearables and its search_webapps_docs tool.
Copy a starter prompt
Use these prompts to get started quickly. They tell the assistant to inspect your project first, use the Wearables MCP endpoint https://mcp.developer.meta.com/wearables to call search_webapps_docs for current docs, handle unavailable MCP tools explicitly, and keep the first code change small.
New Web App
Use https://wearables.developer.meta.com/docs/develop/webapps/build/, then use the Wearables MCP endpoint https://mcp.developer.meta.com/wearables to call search_webapps_docs for current Meta Ray-Ban Display Web Apps constraints, setup, testing, and publishing guidance. If search_webapps_docs is unavailable, use the linked build guide and state that MCP docs lookup was unavailable before proceeding. Inspect my project first, then build the smallest working Web App for this idea: [describe the app]. It must render in a fixed 600 x 600 pixel viewport, avoid scrolling, use a dark additive-display UI, support arrow-key navigation and Enter activation, and keep all interactive elements reachable without mouse or touch input. Run the relevant local checks.
Use https://wearables.developer.meta.com/docs/develop/webapps/build/, then use the Wearables MCP endpoint https://mcp.developer.meta.com/wearables to call search_webapps_docs for current Meta Ray-Ban Display Web Apps input, D-pad navigation, focus-management, viewport, and no-scroll guidance. If search_webapps_docs is unavailable, use the linked build guide and state that MCP docs lookup was unavailable before proceeding. Inspect this Web App first, then add the smallest reliable navigation fix. Preserve arrow-key movement, Enter activation, visible focus states, a fixed 600 x 600 pixel viewport, and no scrolling. Run the relevant local checks.
Debug an existing Web App
Use https://wearables.developer.meta.com/docs/develop/webapps/build/, then use the Wearables MCP endpoint https://mcp.developer.meta.com/wearables to call search_webapps_docs for current Meta Ray-Ban Display Web Apps constraints and troubleshooting guidance. If search_webapps_docs is unavailable, use the linked build guide and state that MCP docs lookup was unavailable before proceeding. Inspect this Web App first and identify whether the issue is layout, input navigation, storage, sensors, or deployment. Preserve the fixed 600 x 600 pixel viewport, no-scrolling behavior, arrow-key and Enter input model, and dark additive-display UI. Make the smallest fix and run the relevant local checks.
Add the following metadata to the <head> of your HTML file. This allows your web app to support upcoming discovery surfaces and enables us to message users when a website isn’t compatible with MRBD.
<head> <!-- A brief description of your app --> <meta name="description" content="Description of your web app"> <!-- Identify your web app as MRBD-compatible --> <meta name="mrbd-web-app-capable" content="yes"> </head>
Capabilities
Summary
Below are the currently supported capabilities for Web Apps.
| Capability | Description and guidance |
|---|---|
Display | Additive waveguide overlay. Use dark backgrounds/light, high-contrast UI colors. Fixed 600x600px viewport. Avoid scrolling. |
Input | Navigation via Neural Band/captouch gestures translates to standard arrow key and Enter events. On-glasses composer provides text input. No mouse/touch/keyboard. All elements must be focusable. |
Sensors (IMU) | Standard |
Location (GPS) | Standard |
Local Storage | Standard Web Storage APIs ( |
App Icons | Use Unicode symbols or high-resolution PNG favicons (>= 52x52 px) via |
Unsupported Capabilities: Web Apps do not yet support:
- Camera
- Microphone
- Offline Support
- Notifications
Also, there is no continuous cursor support for Web Apps.
Display
The display is an additive waveguide that overlays rendered pixels onto the wearer’s real-world view. This has a direct impact on how your app looks.
- A pixel rendered as pure black is fully transparent, since it contributes zero light.
- Bright, vivid colors are the most visible, because they add light on top of the real-world scene.
Color and typography
Because the display is additive, color choices matter more than on a conventional screen:
- Use dark backgrounds, since they effectively disappear. Bright backgrounds cause glare and reduce readability.
- Use light, high-contrast colors for UI elements like text and interactive components. Also, use bright colors for accents.
- Use large, readable fonts: a minimum of 16 px for body text and 20-24 px for primary content.
Viewport
All content should render within a fixed 600 x 600 pixel viewport and avoid scrolling.
Include the following viewport meta tag to lock the scale and prevent unexpected zooming:
<!-- optional --> <meta name="viewport" content="width=600, height=600, initial-scale=1.0, user-scalable=no">
Set overflow: hidden on the <body> element to ensure no content extends beyond the viewport boundary:
body {
width: 600px;
height: 600px;
overflow: hidden;
}
Input: Neural band and captouch gesture
MRBD UI navigation is driven by two input mechanisms: the Neural Band and a touch strip on the glasses temple arm that senses swipe gestures. They produce directional and selection inputs that the glasses OS translates into standard arrow key (ArrowUp, ArrowDown, ArrowLeft, ArrowRight) and Enter events delivered to your Web App.
Note: Since there is no mouse, touch screen, or physical keyboard, every interactive element of your Web App must be reached and activated by these gestures.
JavaScript
// — Input Constants —
const DPAD = {
UP: 'ArrowUp', DOWN: 'ArrowDown',
LEFT: 'ArrowLeft', RIGHT: 'ArrowRight',
SELECT: 'Enter', BACK: 'Escape',
};
// — Focus Management —
function moveFocus(direction) {
var focusables = Array.from(
document.querySelectorAll('.focusable:not([disabled]):not(.hidden)')
);
if (!focusables.length) return;
var idx = focusables.indexOf(document.activeElement);
if (idx === -1) { focusables[0].focus(); return; }
var next = (direction === 'up' || direction === 'left')
? (idx > 0 ? idx - 1 : focusables.length - 1)
: (idx < focusables.length - 1 ? idx + 1 : 0);
focusables[next].focus();
focusables[next].scrollIntoView({ block: 'nearest', behavior: 'smooth' });
}
// — D-pad Listener —
document.addEventListener('keydown', function(e) {
switch (e.key) {
case DPAD.UP: moveFocus('up'); break;
case DPAD.DOWN: moveFocus('down'); break;
case DPAD.LEFT: moveFocus('left'); break;
case DPAD.RIGHT: moveFocus('right'); break;
case DPAD.SELECT:
if (document.activeElement.classList.contains('focusable')) {
document.activeElement.click();
}
break;
case DPAD.BACK: history.back(); break;
default: return; // don't preventDefault on unhandled keys
}
e.preventDefault();
});
HTML
<!-- Mark interactive elements with the focusable class --> <button class="focusable" data-action="settings">Settings</button> <button class="focusable" data-action="start">Start</button>
CSS
.focusable {
transition: all 150ms ease;
border: 2px solid transparent;
min-height: 88px; /* glasses minimum tap target */
}
.focusable:focus {
outline: none;
border-color: #00d4ff;
box-shadow: 0 0 20px rgba(0, 212, 255, 0.4);
}
Input: On-glasses composer for text
Meta Ray-Ban Display (MRBD) glasses provide text input for Web Apps through an on-glasses composer, a systems-level handwriting and dictation panel that appears when users focus and tap on a standard HTML text field. Since MRBD glasses have no touchscreen or physical keyboard, users must use this composer to enter text into your Web App’s search boxes, forms, notes fields, and name prompts. No special integration is required.
When the user focuses a text field and then taps (pinches), an on-glasses composer panel appears, allowing them to enter text via handwriting or voice dictation. The composed text is committed back to your field via standard DOM input and change events.
Note: Text input requires glasses firmware v127+ and Meta AI app v272+.
Composer lifecycle
flowchart TD
A["User navigates\nvia D-pad"] --> B["Text field\nreceives focus"]
B --> C{"User pinches\n(taps)?"}
C -->|No| D["Field stays focused.\nComposer does not open"]
C -->|Yes| E["Composer panel opens\n(handwriting \+ voice)"]
E --> F["User enters text"]
F --> G["Text committed\nto field"]
G --> H["'input' event fires\non your element"]
H --> I{"More input\nneeded?"}
I -->|Yes| F
I -->|No| J["User navigates away.\nComposer closes"]
J --> K["'change' event fires"]
The composer opens on focus + tap, not on focus alone. Programmatic calls to .focus() will not surface the composer, so user-initiated activation is required.
Input Types
Supported input types
The following HTML input types can open the composer.
<input type="text"><input type="search"><input type="email"><input type="url"><input type="tel"><input type="number"><textarea>contenteditableelements
Unsupported input types
The following HTML input types can not open the composer.
<input type="password"><input type="date"><input type="checkbox"><input type="radio">
Text field implementation
Add a standard HTML text field with a descriptive placeholder attribute. The placeholder text should help the user understand what to enter in the composer panel.
HTML
<!-- Search field --> <input type="search" id="search" class="focusable" placeholder="Tap to write or speak" /> <!-- Multi-line notes field --> <textarea id="note" class="focusable" placeholder="Tap to write or speak" ></textarea>
JavaScript
// Read the composed text using standard event listeners in JavaScript.
const note = document.getElementById('note');
//The composer commits text via the 'input' event
note.addEventListener('input', () => {
console.log('Current text:', note.value);
});
// 'change' fires when the field loses focus after editing
note.addEventListener('change', () => {
console.log('Final text:', note.value);
});
Best Practices
| Do | Don’t |
|---|---|
Provide a clear, descriptive placeholder or aria-label | Leave fields without hints |
Use supported input types ( | Use |
Listen for | Listen for |
Provide a fallback if the composer is unavailable | Assume the composer will always be available |
Make fields focusable and navigable via D-pad | Rely on mouse-click or touch to open fields |
Known Limitations
- The
inputmodeandenterkeyhintattributes do not affect the composer behavior. Thetypeattribute controls only whether the field is eligible. - On some firmware builds, the composer may be unavailable. Design your app to remain functional without it (for example, you can provide alternative navigation or pre-filled options).
Complete example
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport"
content="width=600, height=600, initial-scale=1.0, user-scalable=no" />
<title>Search</title>
<style>
.
.
.
</style>
</head>
<body>
<!-- Text field: opens composer on focus + tap -->
<input
type="search"
id="search"
class="focusable"
placeholder="Tap to write"
/>
<div id="results" aria-live="polite"></div>
<script>
const searchField = document.getElementById('search');
const results = document.getElementById('results');
// Read composed text from the field
searchField.addEventListener('input', () => {
results.textContent = 'Searching: ' + searchField.value;
});
// D-pad Navigation
const focusables = Array.from(document.querySelectorAll('.focusable'));
document.addEventListener('keydown', (e) => {
const idx = focusables.indexOf(document.activeElement);
if (e.key === 'ArrowDown' || e.key === 'ArrowRight') {
focusables[(idx + 1) % focusables.length].focus();
e.preventDefault();
} else if (e.key === 'ArrowUp' || e.key === 'ArrowLeft') {
focusables[(idx - 1 + focusables.length) % focusables.length].focus();
e.preventDefault();
} else if (e.key === 'Enter') {
document.activeElement.click();
e.preventDefault();
}
});
focusables[0].focus();
</script>
</body>
</html>
Text input troubleshooting
| Issue | Cause | Solution |
| :---- | :---- | :---- |
| Composer does not open when field is focused. | Composer requires focus + tap (pinch). | Ensure the user pinches after focusing the field. |
| Composer does not open on a password field. | type="password" fields are excluded. | Use type="text" if composer input is needed. |
| Programmatic .focus() does not open composer. | Only user-initiated tap opens the composer. | Let the user navigate and tap the field. |
| inputmode or enterkeyhint has no effect. | These attributes are not honored by the on-glasses composer. | Remove them or leave as progressive enhancement for other platforms. |
| Text input features are simply not working. | Firmware version below v127. | Update glasses firmware to v127 or later. |
Sensors
Overview
Meta Ray-Ban Display glasses expose access to accelerometer, gyroscope, and compass data through the standard DeviceMotionEvent and DeviceOrientationEvent web APIs. Simply add event listeners on window as you would in any mobile browser.
Requesting permission
Motion and orientation data require an explicit user permission grant. For cross-platform compatibility, check whether DeviceOrientationEvent.requestPermission() exists and call it before attaching listeners.
function startIMU() {
window.addEventListener('deviceorientation', handleOrientation);
window.addEventListener('devicemotion', handleMotion);
}
// Check whether requestPermission exists before calling it
if (typeof DeviceOrientationEvent !== 'undefined' &&
typeof DeviceOrientationEvent.requestPermission === 'function') {
// Platforms that require explicit permission (e.g., iOS Safari)
DeviceOrientationEvent.requestPermission()
.then(function(state) {
if (state === 'granted') {
startIMU();
}
});
} else {
// Glasses runtime and most Android browsers grant automatically
startIMU();
}
Note: The permission request must be triggered by a user gesture (for example, a button press via Enter key). It cannot be called automatically.
Note: Do not trigger any browser history changes (such as history.pushState() or SPA routing) before the sensor permission request resolves. Doing so can leave the DeviceMotionEvent.requestPermission() promise pending indefinitely, causing the app to hang when sensors are requested. To avoid this:
- Serve the Web App without any
history.pushState()or SPA routing before the sensor permission completes. - Request permission from a user action and
awaitit before changing browser history.
DeviceMotionEvent
DeviceMotionEvent provides real-time accelerometer and gyroscope readings. Use it to detect movement, measure G-forces, or track rotation speed.
window.addEventListener('devicemotion', function(e) {
// Accelerometer (including gravity), in m/s²
var ax = e.accelerationIncludingGravity.x;
var ay = e.accelerationIncludingGravity.y;
var az = e.accelerationIncludingGravity.z;
// Compute magnitude in G-force
var g = Math.sqrt(ax * ax + ay * ay + az * az) / 9.81;
document.getElementById('gforce').textContent = g.toFixed(2) + ' G';
// Gyroscope (rotation rate in degrees/second)
var yawRate = e.rotationRate.alpha;
var pitchRate = e.rotationRate.beta;
var rollRate = e.rotationRate.gamma;
});
DeviceOrientationEvent
DeviceOrientationEvent provides the current orientation of the glasses relative to the Earth. Use it for compass heading, tilt detection, or spatial UI.
window.addEventListener('deviceorientation', function(e) {
var heading = e.alpha; // Compass direction (rotation around z-axis): 0-360°
var tilt = e.beta; // Forward/back tilt (rotation around x-axis): -180° to 180°
var roll = e.gamma; // Left/right tilt (rotation around y-axis): -90° to 90°
document.getElementById('heading').textContent = heading.toFixed(1) + '°';
});
Best practices
| Consider | Avoid |
|---|---|
Requesting permission from a user gesture (for example, button press) | Calling |
Checking for API availability before attaching listeners | Assuming |
Throttling or debouncing high-frequency sensor updates for UI rendering | Updating the DOM on every single sensor event without throttling |
Using | Relying on acceleration alone when gravity context is needed |
Removing event listeners when sensor data is no longer needed | Leaving listeners active in the background, which drains battery |
Location
Overview
MRBD glasses implement the standard navigator.geolocation web API. Location data is fetched from the wearer’s paired mobile device, since the glasses themselves do not have location-aware sensors. Use the API exactly as you would in any Web App. Like Sensor Data, Location also requires user permission.
One-shot position
Use getCurrentPosition to request a single location fix.
navigator.geolocation.getCurrentPosition(
function(position) {
var coords = position.coords;
console.log('Latitude: ' + coords.latitude); // Decimal degrees
console.log('Longitude: ' + coords.longitude); // Decimal degrees
console.log('Accuracy: ' + coords.accuracy); // m
console.log('Altitude: ' + coords.altitude); // m (may be null)
console.log('Speed: ' + coords.speed); // m/s (may be null)
console.log('Heading: ' + coords.heading); // Degrees from north (may be null)
console.log('Timestamp: ' + position.timestamp); // ms since epoch (UTC)
},
function(error) {
// error.code:
// 1 = PERMISSION_DENIED: wearer denied permission request
// 2 = POSITION_UNAVAILABLE: location could not be retrieved (i.e., phone offline)
// 3 = TIMEOUT: request exceeded the timeout
// error.message - human-readable description
console.error('Geolocation error:', error.code, error.message);
},
{ timeout: 15000 }
);
Continuous position tracking
Use watchPosition to receive ongoing location updates as the wearer moves.
var watchId = navigator.geolocation.watchPosition(
function(position) {
// Called each time the position updates
updateMap(position.coords.latitude, position.coords.longitude);
},
function(error) {
// error.code:
// 1 = PERMISSION_DENIED: wearer denied permission request
// 2 = POSITION_UNAVAILABLE: location could not be retrieved (i.e., phone offline)
// 3 = TIMEOUT: request exceeded the timeout
// error.message - human-readable description
console.error('Watch error:', error.code, error.message);
}
);
Call clearWatch when updates are no longer needed.
// Stop watching when done navigator.geolocation.clearWatch(watchId);
Position options
Both getCurrentPosition and watchPosition accept an optional third argument to configure behavior:
| Option | Type | Default | Description |
|---|---|---|---|
| boolean | false | Request the most accurate position available. May take longer and use more power. |
| number | Infinity | Maximum time (in milliseconds) to wait for a position. Use 10000-15000 ms as a practical default. |
| number | 0 | Accept a cached position if it is no older than this value (in milliseconds). |
navigator.geolocation.getCurrentPosition(successCb, errorCb, {
enableHighAccuracy: true, // Request most accurate position (boolean, default false)
timeout: 15000, // Max wait time in ms (number, default Infinity)
maximumAge: 5000 // Accept cached position if newer than this in ms (number, default 0)
});
Best practices
| Consider | Avoid |
|---|---|
Using a | Omitting using a |
Handling | Assuming wearer does not need to grant permissions |
Ensuring permissions requests are triggered by a user gesture | Assuming permission requests are triggered |
Notes
- Remember, location comes from the paired companion phone’s GPS/network services.
- Expect an accuracy of 5-50 meters, depending on signal quality.
Location error handling
Always provide an error callback to handle failure gracefully. Location may be unavailable if the following errors occur:
| Description | Error code | Type |
|---|---|---|
Wearer denies the permission prompt | 1 |
|
Location data could not be retrieved (for example, companion device is offline) | 2 |
|
Request exceeded the specified timeout | 3 |
|
Storage
Web Apps on MRBD glasses have access to standard Web Storage APIs, including both localStorage and sessionStorage, to persist lightweight data on MRBD glasses:
localStoragepersists data across sessions, even after the app is closed and reopened.sessionStoragepersists data only for the current session, so values are cleared when the session ends.
These work exactly as they do in any modern browser, and both APIs store data as key-value string pairs.
Saving and reading data
Use the standard setItem, getItem, and removeItem methods.
// Save a value
localStorage.setItem('userPreference', 'dark');
// Read a value
var preference = localStorage.getItem('userPreference');
// Returns 'dark', or null if the key does not exist
// Remove a value
localStorage.removeItem('userPreference');
// Clear all stored data
localStorage.clear();
Session storage
sessionStorage has an identical API, but scopes data to the current session. Use it for temporary states that should not persist after the user exits your app.
// Track whether the user has seen the onboarding screen this session
if (sessionStorage.getItem('onboardingSeen')) {
showMainScreen();
} else {
showOnboarding();
sessionStorage.setItem('onboardingSeen', 'true');
}
Storage limits
The glasses runtime provides storage within the following limits:
localStorage: 5 MBsessionStorage: 5 MB
As a general practice, keep stored data lightweight - avoid storing large blobs, images, or multi-megabyte datasets. Web storage is best suited for user preferences, small caches, and application state.
Offline mode
Web Apps can continue to work even when AI glasses lose their internet connection. By implementing offline support, your Web App will load reliably on flaky Wi-Fi, display cached content when connectivity drops, and provide a seamless experience regardless of network conditions.
Offline mode uses standard web platform APIs - Service Workers and the Cache API - to save a copy of your app’s files directly on the device. Once cached, your app can load and render without a network request.
Offline mode follows a three-stage lifecycle:
- Register: Your app registers a service worker (
sw.js) that runs in the background. - Install & precache: On first load, the service worker downloads and stores your app’s core files (HTML, CSS, JS) in a local cache.
- Serve from cache: On subsequent loads (including offline), the service worker intercepts network requests and serves cached files first, falling back to the network only when needed. This cache-first strategy means your app loads instantly from local storage, even with no connection.
Requirements for Web App offline mode setup include the following:
| Requirement | Details |
|---|---|
HTTPS | Service workers only register in a secure context. Your app must be served over |
Single app shell | Your app’s core files must be identifiable as a cacheable set. |
No permission prompt | Offline mode works in the background, so it does not require user permission. |
Setup
Step 1: Register the service worker
In your main app file (e.g., index.html or app.js), register the serviceWorker:
if ('serviceWorker' in navigator) {
navigator.serviceWorker.register('/sw.js')
.then((registration) => {
console.log('Service Worker registered:', registration.scope);
})
.catch((error) => {
console.log('Service Worker registration failed:', error);
});
}
Step 2: Create a service worker file
Create a file named sw.js at your app’s root. This file handles caching and request interception.
// Define a versioned cache name and the files to precache.
const CACHE_NAME = 'my-app-v1';
const APP_SHELL = [
'/',
'/index.html',
'/app.js',
'/styles.css'
];
// Install: precache the app shell.
self.addEventListener('install', (event) => {
event.waitUntil(
caches.open(CACHE_NAME).then((cache) => cache.addAll(APP_SHELL))
);
});
// Activate: clean up old caches on version bump.
self.addEventListener('activate', (event) => {
event.waitUntil(
caches.keys().then((names) =>
Promise.all(
names
.filter((name) => name !== CACHE_NAME)
.map((name) => caches.delete(name))
)
)
);
});
// Fetch serve from cache first, fall back to network.
self.addEventListener('fetch', (event) => {
event.respondWith(
caches.match(event.request).then((cached) => cached || fetch(event.request))
);
})
Step 3: Show online/offline status in the UI Let the wearer know when they are offline and when connectivity returns.
function updateConnectionStatus() {
const status = document.getElementById('connection-status');
if (navigator.onLine) {
status.textContent = '● Online';
status.style.color = '#00d4ff';
} else {
status.textContent = '● Offline';
status.style.color = '#ffaa00';
}
}
window.addEventListener('online', updateConnectionStatus);
window.addEventListener('offline', updateConnectionStatus);
// Set initial state
updateConnectionStatus();
HTML for status indicator
<div id="connection-status" style="font-size: 14px; padding: 8px;"></div>
Updating your cached app
When you release a new version of your app, update the CACHE_NAME (e.g., change my-app-v1 to my-app-v2). The new service worker will install alongside the old one, precache the updated files, and clean up the outdated cache on activation.
// Update this version string whenever you update your app const CACHE_NAME = 'my-app-v2';
Best practices
| Do | Don’t |
|---|---|
Precache all files your app needs to render its initial screen. | Assume every request will succeed. Always handle the offline case. |
Use a versioned cache name and clean old caches on activate. | Leave stale caches accumulating on the device. |
Show a clear offline indicator, so your wearers know what to expect. | Silently fail or show broken content when offline. |
Combine with | Depend solely on the cache for user-generated data. |
Decide which content makes sense offline and show a friendly message for content that requires fresh data. | Try to cache everything, including API responses that change frequently. |
Other considerations
Precache real subresource URLs: Ensure the file paths in your APP_SHELL array exactly match the URLs your app actually requests. Mismatched paths will cause cache misses, so your app won’t load offline.
Storage Is per-app: Each Web App gets its own isolated cache. Combine offline caching with localStorage to persist user settings, notes, or preferences between sessions.
Feature detection: The Service Worker API is present on supported builds, but always handle the case where registration fails gracefully, as illustrated here.
if ('serviceWorker' in navigator) {
// Safe to register
} else {
// Offline support not available — app still works, just requires a connection
}
Content that requires internet
Some features (live data feeds, API calls, real-time updates) cannot work offline. Design your app to show a friendly message for those sections.
async function fetchData(url) {
try {
const response = await fetch(url);
return await response.json();
} catch (error) {
// Network unavailable -- show cached or placeholder content
showOfflineMessage('This content requires an internet connection.');
return null;
}
}
Checklist
Before publishing your Web App with offline support, verify the following:
- App is served over HTTPS.
navigator.serviceWorker.register()resolves successfully.- App shell files are precached on install (check DevTools → Application → Cache Storage).
- App loads and renders correctly after going offline (for example, airplane mode or disconnect Wi-Fi).
- Old caches are cleaned up when the cache version is bumped.
- Online/offline UI indicator updates correctly when connectivity changes.
- Content that requires a live connection shows a friendly fallback message.
- Service Worker registration failure is handled gracefully (app still works online).
App Icons
For app icons, use Unicode symbols or high-resolution PNG favicons (larger than 52x52 px). The system checks the Web App manifest and page source (not just favicon.ico) for this content. If no suitable icon is found, a default fallback icon is shown. SVGs are not supported.
Icons can be implemented as HTML <link> tags in your page’s <head> section.
<link rel="icon" href="/icon-96.png" sizes="96x96"> <link rel="apple-touch-icon" href="/apple-touch-icon.png" sizes="180x180">
Icons can also be implemented by referencing the Web App JSON manifest. Each entry in the icons array must include a src attribute and ideal sizes.
HTML
<link rel="manifest" href="/manifest.webmanifest">
JSON
{
"icons": [
{ "src": "/icons/icon-96.png", "sizes": "96x96" },
{ "src": "/icons/icon-192.png", "sizes": "192x192" }
]
}