Francois Laberge (@seflless) on X

X (formerly Twitter) ·

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Francois Laberge on X: "I’ve been building a “Headless VR” UX for @convey_it. The core idea being that spatial controllers are amazing for authoring 3D content, so what if we just didn’t put on the headset? Seems great so far. I’m saving the deeper demo for the new Convey reveal."

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    I’ve been building a “Headless VR” UX for

    @convey_it

    . The core idea being that spatial controllers are amazing for authoring 3D content, so what if we just didn’t put on the headset? Seems great so far. I’m saving the deeper demo for the new Convey reveal.

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    Turn your monitor into a canvas & paint on it using Headless VR controllers. Ignore the delay between controller movement & brush strokes displaying. It's the app not 3d tracking I just posted a longer form article on the

    @convey_it

    Headless VR concept conveyhq.com/blog/headless-….

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    With some love the more immediate value for others would be an improved WebXR workflow. Though someone must have tried to do this before, making it so you can emulate the WebXR APIs on a laptop but get the inputs from a VR device?

    @Tojiro@mrdoob

    y'all seen something?

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    Now with synced controller models. Excuse the awkward camera angle as I don’t have a hand free to hold my phone.

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    What do you think of the "tap strap 2"?