Sunag (@sea3dformat) on X

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1 min read Original article ↗

This is a great project, using surface nets in

@threejs

for volumetric terrain generation using three-raycast-bvh of

@garrettkjohnson

. For those who saw the videos of Donkey Kong Bananza and you liked the supervice destruction technology you will love it github.com/EthanHermsey/N…