fabian (@fabianstelzer) on X

2 min read Original article ↗

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we wanted to go for a 1920s Cthulhu-style adventure I got GPT-3 to come up with a few ideas & picked one where the group has to investigate a series of 𝚖𝚢𝚜𝚝𝚎𝚛𝚒𝚘𝚞𝚜 𝚜𝚞𝚒𝚌𝚒𝚍𝚎𝚜 in a smol village...🐙

@midjourney

map of the village, with GPT-3 created locations:

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the pre-game (we only had a weekend to play in a remote spooky house in rural Germany) was done async over WhatsApp, focussing on character creation, ofc supported by image synths to bring your character to life:

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then, as the AI-augmented game master, I sat in front of my macbook, with an iPad facing the group (an arguably unromantic downside of the setup..) when the group wanted to visit any location, I would prompt it up instantly like this (yep, this is German for "Wumpert Farm"):

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the same with characters - and if I needed a new one, I would run a master prompt in GPT-3 to create one based on the previous lore of the world, and quickly generate an image in SD or MJ - here's a farmer the players could interview:

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What's really fun here is ability to visualize anything instantly without the constraints of a pre-written scenario book, including dead-end locations - ofc folks wanted to check out the spooky cemetary, though there were no hints to be found there..

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I had GPT-3 come up with range of hints that I could drop for the players if they were stuck, which worked quite well - e. g. "let them roll a perception test, if successful, they notice that the priest is incredibly nervous about something"... Is he hiding sth in that library?

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Absolutely would not recommend reading this book in that basement though (unless you have insanely high sanity stats), which turned out to be the source of insanity plaguing the village

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overall, this was tremendously fun and interesting experiment, and in theory, the pieces to fully automate the game master are basically all there...