Bartosz Adamczewski (@badamczewski01) on X

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1 min read Original article ↗

@badamczewski01

After looking at several Error Handling techniques from C#, C++, GO, and Rust, I've concluded that try-catch EH should be abandoned. - EH is expensive when you throw. - EH is expensive even when you don't throw. - EH is hard to get right. - EH is hard to implement. 🧵

12:40 PM · Aug 16, 2021